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教育學院
教育學系
學位論文
學位論文
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http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/73875
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search.filters.author.賴宛靖
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search.filters.author.Lai, Wan-Ching
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search.filters.subject.meta-analysis
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search.filters.subject.DGBL
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search.filters.subject.digital game-based learning
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search.filters.subject.learning outcomes
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search.filters.subject.學習成效
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數位遊戲學習對學生學習成效影響之後設分析
(
2015
)
賴宛靖
;
Lai, Wan-Ching
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因為數位原民的概念,數位遊戲被認為是一種有效的學習方式。然而,根據研究顯示,結果卻是眾說紛紜。基於此,本文運用後設分析為研究工具,搜尋了78個資料庫,初步獲得21,502筆摘要,逐步隨著研究步驟篩選,最後獲得96篇符合研究目的及方法之文章,得到11,898樣本數。此96篇研究樣本依研究特性、樣本特性、研究設計特性、研究案特性、數位遊戲種類及數位遊戲特性六個面向探究,並使用29個調節變項檢驗。本研究獲致結論如下:不論是在學業成就、情意或高層次方面,DGBL 均顯著優於Non-DGBL。 學業成就達中度效果量,情意達中度效果量,高層次達高度效果量。調節變項顯著影響學習效果。因此,基於本研究結果,研究者針對現場教師提出六點建議,針對遊戲設計者提出五點建議,針對未來研究者提出五點建議。
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