桌上遊戲結合的環境議題教學-以能源教育課程為例

dc.contributor張子超zh_TW
dc.contributorCheng, Tzu-Chauen_US
dc.contributor.author馮立誼zh_TW
dc.contributor.authorFENG, LI-YIen_US
dc.date.accessioned2022-06-08T02:57:39Z
dc.date.available2022-01-27
dc.date.available2022-06-08T02:57:39Z
dc.date.issued2022
dc.description.abstract在十二年國民教育課綱的架構下,正規教育課程更加強調與生活經驗連結,對於「議題的教育」有更多展望;另一方面,越來越多教學者採用具特定議題主題的桌遊產品投入教學。新課綱下教師尋求更多元的教學法、教學媒體與素材,尤其議題教育的架構為桌上遊戲投入教學提供了新的契機,但是當桌遊真正進入課程時,也存在諸多挑戰。於此,本研究期望透過參與真實教學環境下之案例,了解教育現場的桌上遊戲融入議題教學具體過程。本研究為個案研究。研究者與高中專任教師合作,以能源為主題、進行桌遊融入的議題教學設計並實施。經過課前的設計工作、兩個班級先後實施教學,於課程完畢後安排教師訪談、再進行研究紀錄的彙整;文本分析階段則結合教育遊戲設計模型、環境教育教學目標,進行資料的編碼與詮釋。研究者以一能源相關單元的議題教學為個案,分析並詮釋教學現場教師、學生以及桌遊三個角色之間的互動內容;經過對於三者互動的探討,本研究整理出在該個案中,桌上遊戲提供予議題教學的實質內容、對於教學產生的影響。經過研究分析,該個案中各角色之互動內涵如下:(一)桌遊與教師:教學設計與教學方法的改變。(二)桌遊與學生:引起學習動機、促使解決問題。(三)教師與學生:學習經驗的連結與轉化。桌遊則為此次議題教學帶來了兩類內容:議題知識與資訊、議題情境與觀點。本研究最終歸納出,桌上遊戲對於該個案的師生提供了不同面向的益處,而桌上遊戲與議題教學之間的互動及展望也更加清楚。zh_TW
dc.description.abstractAs the 12-year basic education Program in progress, our secondary education system emphasized the importance of connection between learning and life experiences, put more focus on issue-oriented education. On the other side, teachers are seeking more different tools, more different ways to teach. There’s a real chance for board games, while challenges also came out when board games been used in the class. This research tries to use real teaching cases to explore the process of generating a teaching plan combining"board game learning" and "issue-based learning". The research is a case study which the researcher works with a high school teacher, using energy issue as theme of the lesson. The data was collected with study sheet, behavior observation records and interviewing, and being explained with both educational game theories and environmental education goals. The researcher takes an energy-related class as a case to interpret the interaction among teachers, students and board games. After data analyzing, this study finally concludes that board games have the following effects on teachers and students in the teaching case: (1) arousing students' interest in the course, (2) practice of problem-solving methods, and (3) common learning experience of teacher-student dialogue. The board game affects the teaching case of this topic from the following two types of content: (1) the knowledge structure and game mechanism consistent with the teaching of the topic, (2) the situation and the point of view of the game establishment. As result, board game in this case gives benefits to both teacher and students, and the interaction and prospect between board games and issue based are more explicit.en_US
dc.description.sponsorship環境教育研究所zh_TW
dc.identifier60846012S-40860
dc.identifier.urihttps://etds.lib.ntnu.edu.tw/thesis/detail/a6ec3b9e20d1857af2c0450d67f61d6f/
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/118114
dc.language中文
dc.subject桌上遊戲zh_TW
dc.subject議題教學zh_TW
dc.subject個案研究zh_TW
dc.subject中等教育zh_TW
dc.subjectBoard gameen_US
dc.subjectIssue based curriculumen_US
dc.subjectCase Studyen_US
dc.subjectSecondary Educationen_US
dc.title桌上遊戲結合的環境議題教學-以能源教育課程為例zh_TW
dc.titleA Study of the Instruction of Board Game Integrated with Environmental Issues -Taking an Energy Education Course as an Exampleen_US
dc.type學術論文

Files

Original bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
60846012S-40860.pdf
Size:
3.94 MB
Format:
Adobe Portable Document Format
Description:
學術論文

Collections