教師著作
Permanent URI for this collectionhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/37077
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Item Changing the way student see and interact with the world via Augmented Reality technology(2013-07-14) Lin, M. C.; Kao, L. Y.; Chang, C. Y.Item Embodying gesture-based multimedia to enhance learning – A Study of the cloud family(2013-09-07) Chiang, C. Y.; Lin, M. C.; Chang, C. Y.Past research has shown that the gesture-based multimedia can improve learning outcome (Chang, C. Y., Chien, Y. T., Chiang, C. Y., Lin, M. C. & Lai, H. C., 2013). We designed ten gestures linking to whole cloud family under the rule of each cloud located. The predefined gestures were set as the wireless hotkeys to be recognized by Kinect for further controlling a PowerPoint presentation. The student must try to demonstrate the correct gestures in order to drive presentations. The GBS activity helped students to remember the types of cloud family quite well right after the instruction. Six months later, students still remembered more than half content about the cloud family. Therefore, gestures based teaching impress students with the type of cloud family and help students further to keep memory by doing the gestures themselves.Item Initiating a new model to prepare teachers in Mobile‐AssisteD‐teaching (MAD‐teaching)(2012-12-15) Chang, C. Y.; Chien, Y. T.; Lin, M. C.; Chang, Y. H.; Chen, C. L.Item Virtual Learning Environment Preference, Perception of Helpfulness, and Achievement in Taiwanese Earth Science Students(2012-03-28) Lin, M. C.; Tutwiler, M. S.; Chang, C. Y.Using 3D simulation software, 82 tenth grade senior high school students in central Taiwan took a virtual field trip to the Hsiaoyukeng Walking Area at Yangmingshan National Park in Taiwan. 40 of the students watched a teacher guide them through the environment, and 42 students explored the environment in teams of 4. Pre and post intervention content knowledge was assessed, as were affective traits. Based on pilot studies, the assessments results were used to fit a linear multiple regression model. We found that 90% of the students thought that the intervention was helpful and that 87% preferred the student team-based treatment. In addition, we found that the type of treatment the pre-test score, type of treatment preferred, and degree to which the student found the intervention helpful were all statistically significant predictors of post-test variability.Item Applications of the 3DVR Learning Environment for Field Trip(2011-09-09) Lin, M. C.; Chang, C. Y.Item The Development of an Online 3D Compound Virtual Field Trip system(2010-11-17) Lin, M. C.; Chang, C. Y.Item A VR too for assisting geological field trip(2010-06-15) Chang, C. Y.; Lin, M. C.; Yang, C. F.; Lin, C. Y.Item A comparison of 3D-VR field trip with actual geological field trip(2010-06-15) Chang, C. Y.; Lin, M. C.Item Incorporating auto-grading and feedback tools into an online 3D Compound Virtual Field Trip system(2009-06-22) Lin, M. C.; Chang, C. Y.In this article delineates several type of assessment tools based on the auto-grading and feedback system in the online 3D Compound Virtual Field Trip (3D-CVFT) system developed by us and descript how the assessment proceeding. The short answer question is one of the best ways to check users’ learn effects and the open-ended tasks not only can be formative assessment but seem to be the summative evaluation as well.Item 3D Compound Virtual Field Trip System and its Comparisons with an Actual Field Trip(2009-07-17) Chang, C. Y.; Lin, M. C.; Hsiao, C. H.This article delineates an online 3D compound virtual field trip (3D-CVFT) system developed by us and compares the 3D-CVFT with an actual field trip. Some possible educational implications in terms of the use of virtual reality technology as an alternative to the geological field trip are also discussed.
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