由修正TAM模式探討互動式遊戲對小篆學習之影響

dc.contributor國立臺灣師範大學國文學系zh_TW
dc.contributor.author羅凡晸zh_TW
dc.contributor.author許清原zh_TW
dc.contributor.author林明賢zh_TW
dc.contributor.authorFanchen Loen_US
dc.contributor.authorJon-Chao Hongen_US
dc.contributor.authorMing- Xien Linen_US
dc.contributor.authorChing-Yuan Hsuen_US
dc.date.accessioned2015-11-17T08:49:33Z
dc.date.available2015-11-17T08:49:33Z
dc.date.issued2012-07-13
dc.identifierntnulib_tp_B0135_02_008
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/75380
dc.languagezh_TW
dc.relation2012年數位典藏與數位學習國際會議,中央研究院人文社會科學館。zh_TW
dc.relation2012 International Educational Technology Conference, National Central University Campus, Taiwan.en_US
dc.title由修正TAM模式探討互動式遊戲對小篆學習之影響zh_TW
dc.titleExtending the Technology Acceptance Model to Investigate Impact of Interactive Games on Learning of Xiao-zhuan(小篆)en_US

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