由修正TAM模式探討互動式遊戲對小篆學習之影響
dc.contributor | 國立臺灣師範大學國文學系 | zh_TW |
dc.contributor.author | 羅凡晸 | zh_TW |
dc.contributor.author | 許清原 | zh_TW |
dc.contributor.author | 林明賢 | zh_TW |
dc.contributor.author | Fanchen Lo | en_US |
dc.contributor.author | Jon-Chao Hong | en_US |
dc.contributor.author | Ming- Xien Lin | en_US |
dc.contributor.author | Ching-Yuan Hsu | en_US |
dc.date.accessioned | 2015-11-17T08:49:33Z | |
dc.date.available | 2015-11-17T08:49:33Z | |
dc.date.issued | 2012-07-13 | |
dc.identifier | ntnulib_tp_B0135_02_008 | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/75380 | |
dc.language | zh_TW | |
dc.relation | 2012年數位典藏與數位學習國際會議,中央研究院人文社會科學館。 | zh_TW |
dc.relation | 2012 International Educational Technology Conference, National Central University Campus, Taiwan. | en_US |
dc.title | 由修正TAM模式探討互動式遊戲對小篆學習之影響 | zh_TW |
dc.title | Extending the Technology Acceptance Model to Investigate Impact of Interactive Games on Learning of Xiao-zhuan(小篆) | en_US |