桌上遊戲融入情意課程教學方案對國小資優生情緒智能之成效研究

dc.contributor潘裕豐zh_TW
dc.contributorPan, Yu-Fongen_US
dc.contributor.author陳凌羽zh_TW
dc.contributor.authorChen, Ling-Yuen_US
dc.date.accessioned2020-12-14T08:46:16Z
dc.date.available2020-07-24
dc.date.available2020-12-14T08:46:16Z
dc.date.issued2020
dc.description.abstract本研究旨在探討以桌上遊戲融入情意課程教學方案對國小資優生在情緒智能方面之成效,及學習滿意度的調查,研究對象為雲林某國小資優班16位學生及苗栗某國小資優班16位學生。研究方法採準實驗研究之不等組前後測設計,透過「情緒智能量表青少年版(EQ-i: YV)」實施前後測評量後對資料進行共變數分析處理,並請學生於每堂課後填寫心得及課程滿意度量表作為質性資料的補充。研究結果如下: 一、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「內省」,未顯著高於控制組。 二、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「人際」,顯著高於控制組。 三、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「壓力管理」,顯著高於控制組。 四、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「適應」,顯著高於控制組。 五、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「一般心情」,顯著高於控制組。 六、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「正向印象」,顯著高於控制組。 七、「桌上遊戲融入情意課程教學方案」在提升國小資優生於情緒智能量表之「情緒智能總分」,顯著高於控制組。 八、接受「桌上遊戲融入情意課程教學方案」之國小資優生於情意課程的學習滿意度高。 本研究依據上述結果提出建議,以期能提供教學實務與未來研究之參考。zh_TW
dc.description.abstractThe purpose of this study was to investigate the effectiveness and learning satisfaction of integrating board-games into affective curriculum program on the emotional intelligence quotient of elementary school gifted students. The subjects of the study are 16 gifted students from Yunlin elementary school and 16 gifted students from Miaoli elementary school. The research method adopts the pre- and post-test design of quasi-experimental research. After implementing the pre- and post-test through the " Emotional Quotient Inventory: Youth Version (EQ-i: YV)", the data is analyzed and processed by covariance. In addition, students were asked to fill in their experience and satisfaction scale after each class as a supplement to the qualitative data. The results are as follows: 1. In improving the " Intrapersonal " aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were not significantly higher than the control group. 2. In improving the " Interpersonal" aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 3. In improving the " Stress Management " aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 4. In improving the " Adaptability " aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results iv that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 5. In improving the " General Mood Scale " aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 6. In improving the " Positive impression " aspect of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 7. In improving the total score of the elementary school gifted student's Emotional Quotient Inventory, the experimental group's results that implement the " Integrating board-games into affective curriculum program " were significantly higher than the control group. 8. The elementary school gifted student who accepted the " Integrating board-games into affective curriculum program " have highly learning satisfaction in the affective curriculum. Based on the above results, the researcher proposed relevant suggestions for teaching practice and future research.en_US
dc.description.sponsorship特殊教育學系zh_TW
dc.identifierG060409023E
dc.identifier.urihttp://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22G060409023E%22.&
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/110365
dc.language中文
dc.subject桌上遊戲zh_TW
dc.subject情意課程zh_TW
dc.subject國小資優生zh_TW
dc.subject情緒智能zh_TW
dc.subject學習滿意度zh_TW
dc.subjectboard-gamesen_US
dc.subjectaffective curriculumen_US
dc.subjectelementary school gifted studentsen_US
dc.subjectEmotional Quotient Inventoryen_US
dc.subjectlearning satisfactionen_US
dc.title桌上遊戲融入情意課程教學方案對國小資優生情緒智能之成效研究zh_TW
dc.titleA Study on the Effect of Integrating Board-Games into Affective Curriculum program on the Emotional Intelligence Quotient of Elementary School Gifted Studentsen_US

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