電腦多媒體遊戲輔助健康與體育領域教學計畫執行之研究-以教育部健康醫學網夥伴教師為例

Abstract

資訊時代來臨,應用多媒體電腦輔助教學及網路資源融入教學中,可提高學生創造力與學習效果。遊戲式電腦輔助教學因為具備遊戲性質,受到兒童、青少年的喜愛,和教育界與家長的關注。本研究主要目的在於了解健康醫學網夥伴教師運用電腦多媒體遊戲輔助教學計畫執行之歷程,探討電腦多媒體遊戲對輔助執行健康與體育領域教學計畫之影響與助益,並歸納夥伴教師對健康醫學網電腦多媒體遊戲內容與設計之意見。本研究採用半開放式訪談大綱,針對四位實際使用電腦多媒體遊戲輔助教學之夥伴教師進行深度訪談,訪談後整理訪談內容,並進行歸納及分析。 分析的主要結果如下: 一、夥伴教師在教學前擬定教學計畫,針對課程主題選定適合學生的電腦多媒體遊戲供教學使用;教學中執行教學計畫需考慮教學方法、教學資源、教學活動、教學環境、教學時間因素;教學後運用不同評量方式測驗學生。 二、運用電腦多媒體遊戲輔助教學計畫對具體學習目標、分段能力指標與十大基本能力、教學活動三個部分有實質助益;在內容及執行上,因知識落實及硬體問題而造成影響,應結合實際操作才能促進教學效果。 三、夥伴教師對健康醫學網電腦多媒體遊戲提出內容、設計改進意見: (一)學生對遊戲的反應普遍不錯,專注力會比平常上課高,有助於啟發學生學習興趣。   (二)電腦多媒體遊戲的設計元素:文字、圖型、影像、動畫、影片、語音等能吸引學生注意目光,有助於建構、同化和調適認知基礎。 (三)電腦多媒體遊戲中可以加入Flash、Power Point檔和線上題庫作搭配,達到相輔相成的效果。 本研究針對健康醫學網、夥伴學校、夥伴教師提出三項重點:1.健康醫學網的內容應針對學校課程安排,設計相關輔助教材;2.夥伴學校應提昇硬體設備和網路速度以利教學進行。3.夥伴教師應多與其他教師互相討論並參加說明會,了解電腦多媒體遊戲的正確運用方式。
The study attempted to understand the process of the partner teachers in Healthy Medical Website using computer multi-media games to assist in implementing the teaching plan of Health and Physical Domain, and inquired into computer multimedia games of the influence and the help of the assistance by the teaching plan of Health and Physical Domain. The results of this study were listed as follows: 1. The partner teachers aimed at the curriculum topic to draft the teaching plan and chose the multimedia games that suited the students before teaching; implementing the teaching plan needed to consider factors, such as teaching method, resource, activity, environment and times; make use of dissimilarity evaluation methods to test students after teaching. 2. Make use of the computer multimedia games were helpful to assist in implementing the teaching plan in three parts: concreting learning target, dividing ability index and ten basic abilities, and teaching activity. 3. The opinions of computer multimedia games in content and design by partner teachers:  (1) The students' reaction to the game was good. It helped to instruct their learning interest. (2) The design elements within computer multimedia games can attract students' attention and helped to construct, assimilate and adjust the cognize foundation. (3) It can join the Flash, Power Point file and database in the computer multimedia games of Healthy Medical Website to reach complement result. There were three main points to aim at Healthy Medical Website, partner schools and partner teachers: (1) The content should design related assistant materials to aim at the school curriculum arrangement; (2) The hardware equipment and network speed of partner schools had to promote for teaching; (3) Partner teachers had to discuss and attend explanation meeting with other teachers to understand how to use the computer multimedia games correctly.

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多媒體, 電腦輔助教學, 教學計畫, 健康與體育領域, multimedia, computer-assisted instruction, teaching plan, Health and Physical Domain

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