Examining Technology Acceptance in a Competitive Educational Game: A Case Study of “NEXT”
dc.contributor | 國立臺灣師範大學工業教育學系 | zh_tw |
dc.contributor.author | Hong, J.C. | en_US |
dc.contributor.author | Shen, Y.C. | en_US |
dc.date.accessioned | 2014-10-30T09:33:43Z | |
dc.date.available | 2014-10-30T09:33:43Z | |
dc.date.issued | 2010-03-31 | zh_TW |
dc.description.abstract | The purpose of the current study was to examine levels of technology acceptance among 20 elementary teachers and to evaluate the differences in rating the acceptance of the online game “Next”. The online game system functioned as an educational instrument and the current study served as a reference for the future research which may evaluate the effectiveness of the instrument. The results suggested that the instrument was generally accepted by the teachers and there was no significant difference in rating the variables of technology acceptance regarding the instrument, including perceived ease of use, perceived usefulness, attitude, usage intentions and concentration. | en_US |
dc.description.uri | http://140.118.56.225/GCJCE/GCCCE/conf_papers/conference251.pdf | zh_TW |
dc.identifier | ntnulib_tp_E0302_02_002 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35340 | |
dc.language | en | zh_TW |
dc.relation | Global Chinese Conference on Computers in Education 2010 (GCCCE), Singapore | en_US |
dc.subject.other | next | en_US |
dc.subject.other | online game system | en_US |
dc.title | Examining Technology Acceptance in a Competitive Educational Game: A Case Study of “NEXT” | en_US |