Examining Technology Acceptance in a Competitive Educational Game: A Case Study of “NEXT”
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Date
2010-03-31
Authors
Hong, J.C.
Shen, Y.C.
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Abstract
The purpose of the current study was to examine levels of technology acceptance among 20 elementary
teachers and to evaluate the differences in rating the acceptance of the online game “Next”. The online game system
functioned as an educational instrument and the current study served as a reference for the future research which may
evaluate the effectiveness of the instrument. The results suggested that the instrument was generally accepted by the
teachers and there was no significant difference in rating the variables of technology acceptance regarding the
instrument, including perceived ease of use, perceived usefulness, attitude, usage intentions and concentration.