APP遊戲軟體於國小學生學習正負數概念之研究
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Date
2015
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Abstract
本研究旨在透過APP遊戲軟體,了解國小學生於正負數概念之學習情況,以及學生對於透過APP遊戲軟體學習數學之看法,研究採設計導向研究法,針對補習班的十六位學生進行研究;主要發現包括:運算規則是負數概念中較難習得的內容,六年級在校成績、學習態度、學習吸收度與家長重視成績的程度對於正負數概念的學習皆具有影響性。此外,學生於APP融入數學學習皆抱持正面看法。最後,關於APP內容及介面的設計,學生提出數項建議。期待本研究的結果與發現,能幫助國小學生之數學學習資源更為多元與個人化。
The study utilized the APP game application to explore the learning situation of the elementary students on the concept of positive and negative number. In addition, in connection with the way the students looking at the method of leaning through APP, the study applied the design-based research method to analyze the learning situation of the 16 students of the cram school; the results are as follows. The operational rules are the difficulty occurring to the students in the learning of the concept of negative number. The learning of the concept of positive and negative number is influenced by the 6th grade performance, learning attitude, acquisition, and the emphasis the parents putting in. Moreover, the students gave positive response on the learning through APP. Finally, the students proposed suggestions for the design of the content and interface of the APP. The study is expected to be an useful resource in assisting to create diversified and individualized mathematical learning materials for elementary students.
The study utilized the APP game application to explore the learning situation of the elementary students on the concept of positive and negative number. In addition, in connection with the way the students looking at the method of leaning through APP, the study applied the design-based research method to analyze the learning situation of the 16 students of the cram school; the results are as follows. The operational rules are the difficulty occurring to the students in the learning of the concept of negative number. The learning of the concept of positive and negative number is influenced by the 6th grade performance, learning attitude, acquisition, and the emphasis the parents putting in. Moreover, the students gave positive response on the learning through APP. Finally, the students proposed suggestions for the design of the content and interface of the APP. The study is expected to be an useful resource in assisting to create diversified and individualized mathematical learning materials for elementary students.
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Keywords
正負數概念, 數學遊戲, 行動學習, APP, concept of positive and negative number, mathematical game, mobile learning, APP