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The Effect of Digital Game On Self-Catering Category Ability of Elementary School Students with Autism in Special Education Class
Abstract In recent years, the rapid development of information technology has brought about a lot of convenience in life. Among them, Pad have also been widely used in teaching sites, how it can enable autism students to learn by operating digital games was studied in three students from the New North City Special Education Student focused on autistic students. The degree of physical and mental impairment of participants were moderately and severely, using a single study. The method of multi-exploration experiment of the cross-test is based on the intervention of category game in relation to self-life caring. The research method by collecting data based on recording the activity change in game process at every 300 seconds. In addition, using the self-edited "Teacher and Parent Questionnaire Interview" to collect the opinion of how parents satisfied the digital game to develop self-care category ability. Finally, after the end of the teaching experiment, please ask the three students to fill in the “Learning Interest Questionnaire” To understand the interest and attitude of students participating in this experimental teaching. After applying C statistical method, the results of this study indicated: 1.The application of digital games to the category ability in types of fruits related to self-life care, the three autism students are effective learning results. 2.The application of digital games to the category ability in types of the occasion to choose clothing related to self-life care, for the three autism students are effective learning results. 3.The three research participants at the end of the teaching experiment intervention period, the maintenance period, the number of seconds to finish the game unit indicating continues to decrease, showing continuous improvement of learning. 4.Teachers and parents have a positive attitude towards the effectiveness of this study, and support the encouragement of researchers to give students more new games to for students with different special need to learn. 5.The application of digital game teaching can help autism students to improve their performance in learning and have learning motivation and interest in learning. Based on the above research results, the author puts forward relevant suggestions for the future research and the application of digital game teaching to students with autism. Keywords: digital games, autism, self-care, category
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