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藝術學院
美術學系
學位論文
學位論文
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http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/113858
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search.filters.author.Cheng, Li-Wen
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search.filters.author.鄭力文
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search.filters.subject.Appropriation
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search.filters.subject.Gaming addiction
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search.filters.subject.Popular culture
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search.filters.subject.Video game aesthetics
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search.filters.subject.大眾文化
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電玩失序–鄭力文創作論述
(
2019
)
鄭力文
;
Cheng, Li-Wen
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2018年世界衛生組織(WHO)正式把電玩失調(Gaming disorder)列入正式的精神疾病後,迫使人們正視這個廣及不同族群的成癮問題。但隨著近年來電競產業的蓬勃發展,電玩從純粹的休閒娛樂變身為經濟與社交體系中緊密的一環,人們每天都與電玩共處,如何抑制成癮問題就成為一項複雜與困難的任務。 高速網路時代的資訊爆炸與電腦科技快速的進步與發展下,在看似可靠卻不確定真實性的網路資訊洪流所建構的新文化,電玩世代看似一種標籤,但卻可能扎根永固,沉淪在新舊、內外、真假的逼迫交感之中。 本創作論文奠基於馬克•格里菲思(Mark D. Griffiths, 1966 -)提出的成癮行為六大組成元素,挪用(Appropriation)古典/當代藝術作品與電玩元素作為媒介,並且結合台灣人文風景與肖像畫,投射自身想像。藉由成癮要素、藝術語彙下深層的內涵與自我反射所建立的圖譜,呈現島國民族的新風貌。
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