海外華語教師運用Wordwall數位教學遊戲融入華語教學之成效調查分析

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2021

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本研究探討運用Wordwall數位遊戲融入華語教學成效之研究,觀察學生在學習過程中對運用Wordwall數位遊戲於華語課堂中的反應,並進行教師教學滿意度的成效評估。本研究以問卷調查方式進行,研究的對象為使用Wordwall之華語教師共50名,在使用Wordwall教學後進行滿意度問卷的填寫,實際填寫有效問卷共50份。回收資料後以SPSS 23.0版統計軟體,採用描述性統計、單因子變異分析、皮爾森分析、多元迴歸分析及變量分析等統計方法進行資料分析,對於教學後的滿意度結果及研究結果發現:教師對於從「教學內容向度」、「師生互動反應向度」、「學生學習反應向度」、「教學效率向度」、「教學成效向度」」這五個構面來看,在滿意度及接受度上,多數教師抱持正滿意與看法,分析結果呈現顯著性對「滿意度」皆呈現顯著性。在調節變項方面:不管是教學國家地區、教學對象、教學國家、使用期間及遊戲選項,皆呈現顯著性。研究結果發現:使用Wordwall系統能增加教師教學規劃多元化與增進師生互動,提強學生學習動機,並在課堂上引起學生專注力,達到課程內容複習效果和讓學生得到學習成就感,更可以幫助學生在學習內容之記憶力。結果發現在美洲地區之教師、教學超過10年以上之教師、教學班級數5班以上之教師、使用期間6個月以上之教師,皆滿意程度是最多。以使用遊戲類型選項,以Quiz、Random wheel、Mathch up為最多。在華語教學項目應用部分,教師以漢字、生詞認讀等為最多,且教師以運用Wordwall系可採用差異性教學策略融入教學課程最多。最後依獲得的結果,期望作為後續其他研究者與未來使用此系統之教師作參考之用。建議未來研究者可以依照教學環境因素列入考量,以海外華語學生或國內的教師、以學生為研究實驗對象並擴大範圍,對於性別、年齡層、不同教學科目、遊戲不同類型與與實驗期間,驗證在教學成效與影響。
The purpose of this study is to explore the effectiveness of using Wordwall digital games in Chinese teaching, to observe students' reaction to using Wordwall digital games in Chinese classroom, and to evaluate the effectiveness of teachers' teaching satisfaction. The research is conducted by means of questionnaire survey. The subjects of the study are 50 Chinese language teachers who use Wordwall. After using Wordwall to teach, they fill in the satisfaction questionnaire, and actually fill in 50 valid questionnaires. After collecting the data, SPSS 23.0 statistical software is used to analyze the data by descriptive statistics, regression analysis and variable analysis. The results of satisfaction and research are as follows:1. From the five dimensions of"teaching content dimension", "student response dimension", "teaching efficiency dimension" and "teaching effect dimension", it has a significant impact on "satisfaction". 2. In terms of moderating variables:whether it is "gender", "teaching country", "teaching object", "teaching country", "use period", "use frequency" and "game options", teaching content dimension "," student response dimension "," teaching efficiency dimension "and" teaching effectiveness dimension ", it has a significant impact on" satisfaction ". Finally, according to the results obtained, the researchers put forward suggestions for the follow-up research, hoping to serve as a reference for other researchers in the future.

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Wordwall, 數位遊戲, 即時回饋系統, 差異性教學, 華語教學, Wordwall, Digital Game-based Learning, Interactive Response System, Teaching Chinese as a Foreign Language, Differentiated instruction

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