開發一適用於眼動儀實驗室之學習平台
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Date
2016
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Abstract
近來來資訊科技日新月異,其中眼動儀為一項熱門的新興領域,越來越多的大學生及研究生投入眼動儀的開發與研究工作。然而,眼動儀不是一項容易理解的領域,且目前亦無任何眼動儀領域相關的學習平台,因此許多學生若要進行眼動儀的研究,必須研讀許多書籍及論文等相關資料,如此甚為麻煩,為了解決上述問題,因此本論文即提出一套眼動儀學習平台,提供給有意願從事眼動儀領域的學生學習使用,讓學生瞭解眼動儀的基礎知識,以便於學生後續之研究。
本學習平台包含六個學習模組及一個模擬器模組。學習模組部份介紹眼動儀基礎知識,含簡介、名詞釋義、操作流程、瞳孔偵測、校正及凝視點預估,後三者以互動式面板方式呈現,以取代傳統大量文字說明之方式,讓使用者易於瞭解其意義;模擬器模組部份提供了眼動儀常用的校正方式之模擬,以及本實驗室所發現之更為精確的區域校正方法之模擬。最後,平台還提供兩支模擬小程式,分別為九點校正模擬及頭動補償模擬,此部份是以更生動的方式來呈現,讓使用者更加瞭解其原理。
Recently, the information technology becomes popular, including eye-tracking technology. Many undergraduate students and graduate students involve in this field. However, this field is hard to realize for students, and there is no learning platforms of eye-tracking. So, if students hope to learn this field they should read many textbooks and papers, it is a difficult work. To solve the above problem, this paper prevents an e-learning platform which is used to let students who wish to learn eye-tracking know this field so that they can study this field smoothly later. This platform contains six learning modules and a simulator module. The learning modules include introduction, definition of terms, operation flow, pupil detection, calibration and POG estimation, and the last three modules provide interactive panel that replace traditional education methods. The simulator module provides simulators of popular calibration methods and the better calibration method which is discovered by our lab. And, this platform provides two more interesting simulators, 2D mapping simulator and head-movement compensation simulator, so that students can know the theory more easily.
Recently, the information technology becomes popular, including eye-tracking technology. Many undergraduate students and graduate students involve in this field. However, this field is hard to realize for students, and there is no learning platforms of eye-tracking. So, if students hope to learn this field they should read many textbooks and papers, it is a difficult work. To solve the above problem, this paper prevents an e-learning platform which is used to let students who wish to learn eye-tracking know this field so that they can study this field smoothly later. This platform contains six learning modules and a simulator module. The learning modules include introduction, definition of terms, operation flow, pupil detection, calibration and POG estimation, and the last three modules provide interactive panel that replace traditional education methods. The simulator module provides simulators of popular calibration methods and the better calibration method which is discovered by our lab. And, this platform provides two more interesting simulators, 2D mapping simulator and head-movement compensation simulator, so that students can know the theory more easily.
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Keywords
眼動儀, 數位學習, 模擬器, Eye tracker, E-learning, Simulator