Examining Technology Acceptance in the Online "Heart-attack" Game: a Pilot Study

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J.Cen_US
dc.contributor.authorShen, Y.C.en_US
dc.contributor.authorTseng, C.C.en_US
dc.date.accessioned2014-10-30T09:33:44Z
dc.date.available2014-10-30T09:33:44Z
dc.date.issued2010-05-17zh_TW
dc.description.abstractThe purpose of the current study was to examine levels of technology acceptance among 20 elementary teachers and to evaluate the differences in rating the acceptance of the online "heart-attack" game called “Next”. The online game system functioned as an educational instrument and the current study served as a pilot study of the following research which would evaluate the effectiveness of the instrument. The results suggested that the instrument was generally accepted by the teachers and there was no significant difference in rating the variables of technology acceptance regarding the instrument, including perceived ease of use, perceived usefulness, attitude, usage intentions and concentration.en_US
dc.description.urihttp://www.editlib.org/d/34302zh_TW
dc.identifierntnulib_tp_E0302_02_004zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35342
dc.languageenzh_TW
dc.relationGlobal Learn Asia Pacific 2010 (pp. 1028-1037). AACEen_US
dc.titleExamining Technology Acceptance in the Online "Heart-attack" Game: a Pilot Studyen_US

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