Assessing the educational values of digital games
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Date
2009-01-01
Authors
Hong, J. C.
Hwang, M.Y.
Cheng, C. L.
Lee, C. K.
Chang, S. Y.
Journal Title
Journal ISSN
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Abstract
In recent years, digital games have assumed an important place in the lives of children and adolescents. Effective content design is crucial to the success of digital game-based learning.
Therefore, the tool for assessing the effectiveness of game design is accordingly very important
for parents and teachers, so that they may encourage or discourage students to play. The
purpose of this study is to develop an assessment tool to examine the educational values of
digital games. In the first phase of this research, the research team developed the indices for
assessing the educational values of digital games. An expert panel consisting of game scholars
and professional game designers was established to construct the indices for evaluating digital
games in three focus group discussions. Seventy-four game evaluation indices were sorted into
seven categories: mentality change, emotional fulfilment, knowledge enhancement, thinking
skill development, interpersonal skill development, spatial ability development and bodily
coordination. In the second phase of the research, the game designers were asked to assess
certain games by using the 74 indices. Meanwhile, the game scholars were also asked to evaluate the same pool of games by the same indices. The assessments by both the scholars and
designers were then compared and the similarities were found. This research provided a preliminary framework for future game designers, parents and teachers in assessing educational
values of digital games.