Non-native Chinese language learners’ attitudes toward online vision-based motion games

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHao, Yungweien_US
dc.contributor.authorHong, Jon-Chaoen_US
dc.contributor.authorJong, Jyh-Tsorngen_US
dc.contributor.authorHwang, Ming-Yuehen_US
dc.contributor.authorSu, Chao-Yaen_US
dc.contributor.authorYang, Jin-Shinen_US
dc.date.accessioned2014-10-30T09:33:10Z
dc.date.available2014-10-30T09:33:10Z
dc.date.issued2010-01-01zh_TW
dc.description.abstractLearning to write Chinese characters is often thought to be a very challenging and laborious task. However, new learning tools are being designed that might reduce learners’ tedium. This study explores one such tool, an online program in which learners can learn Chinese characters through vision-based motion games. The learner’s gestures are detected by a computer webcam, which sends the message back to the online program, and the corresponding strokes appear on the computer screen. In this way, the learner practises the correct Chinese stroke order by gesturing. For this study, nine non-native Chinese-language learners used this program to practise writing characters, and their learning strategies and attitudes towards the online program were observed. Data were collected from two self-reported surveys and interviews. The results of the study are reported here, and implications for instructional design and future development of the gestural recognition program are discussed.en_US
dc.description.urihttp://edergbl.pbworks.com/w/file/fetch/47890524/Non-native%20Chinese%20language%20learners%E2%80%99%20attitudes%20towards%20online%20vision-based%20motion%20games.pdfzh_TW
dc.identifierntnulib_tp_E0102_01_009zh_TW
dc.identifier.issn1467-8535zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/34956
dc.languageenzh_TW
dc.relationBritish Journal of Educational Technology. 41(6), 1043–1053en_US
dc.relation.urihttp://dx.doi.org/10.1111/j.1467-8535.2009.01050.xzh_TW
dc.titleNon-native Chinese language learners’ attitudes toward online vision-based motion gamesen_US

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