在6E模式中使用知識翻新原則於物聯網與視覺化實作課程對高中生之學習成效及學習態度影響之研究

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2022

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物聯網的應用與收集數據並視覺化的實作課程,適合融入STEM教學,其內容整合了科學、機械、數學、資訊等領域的綜合性知識與技術之應用,符合新課綱在科技領域方面,著重培養學生跨領域整合知識運用能力。STEM教學在教育領域蓬勃發展,需要有更適合的教學環境與主題來設計與教授課程。6E模式為STEM教學中具有成效的教學策略,知識翻新原則能營造以「想法」為中心的教學環境,由小組間共同分享與建構知識,運用6E模式結合知識翻新原則教學則能提升實作課程中學生的學習表現。本研究透過發展不同教學策略(6E模式結合知識翻新原則、6E模式)的物聯網與視覺化實作課程,經由準實驗設計來瞭解課程對於學生學習成效與學習態度影響,並探討學習態度高低分群在實作能力上的關係。實驗結果顯示學習成效中,物聯網與視覺化知識未達顯著差異,而實作能力皆達顯著差異,進一步結果發現學習態度高低分群顯著影響實作能力的差異,並且實驗組表現皆優於對照組,說明6E模式結合知識翻新原則教學能增進學習態度與實作能力。
The application and data collection of the Internet of Things and visualization hands-on courses are suitable for integration into STEM teaching. Its content integrates the application of comprehensive knowledge and technology in science, mechanical, mathematics, information and other fields. It is in line with Curriculum Guidelines of 12-Year Basic Education in science and technology education, it focuses on cultivating students' ability to use interdisciplinary integrated knowledge. STEM teaching is booming in the field of education, so it needs a more suitable teaching environment and theme to design and teach courses. 6E model is an effective teaching strategy in STEM teaching. The principle of knowledge building can create an "idea" centered teaching environment. The knowledge can be shared and constructed by groups. The 6E model combined with knowledge building principles can improve students' learning performancein hands-on courses.In this study, through the development of IoT and visualization hands-on courses with different teaching strategies (6E model combined with knowledge building principles, 6E model), through quasi-experimental design to understand the impact of courses on students' learning performance and learning attitude, and to explore the relationship between high and low performance group hands-on ability in learning attitude. The experimental results show that there is no significant difference between the IoT and visualization knowledge, but significant difference in hands-on ability, and learning attitude significantly affects the level of hands-on ability. The experimental group performs better than the control group, indicating that 6E model combined with knowledge building principles can improve learning motivation and hands-on ability.

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物聯網, 視覺化, 6E模式, 知識翻新原則, STEM實作, Internet of Things, Visualization, 6E Model, Knowledge Building Principles, STEM Activity

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