互動式有聲漫畫之創作研究
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Date
2009
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Abstract
漫畫的表現方式一向以純視覺的形態呈現,但近年來影音科技的進步,帶領著漫畫從「無聲」與「靜態」的純視覺形態進入「有聲」與「動態」的視聽感受。在感官上由「眼睛」的漫畫世界連接到「耳朵」的聽覺享宴,雙向的影音享受,令漫畫發展歷史掀開創新有趣的一頁。全文分為文獻分析研究與創作兩個部分,在文獻分析部分,透過對漫畫相關的文獻探討,了解漫畫發展的歷程與分析漫畫的視覺要素。而漫畫在不同的社會背景、政治環境與民族文化下,賦予各自表述的定義,藉由認知的差異,擴展對漫畫的視野。創作部分,選擇以短篇的幽默笑話為基礎,重新改編西遊記為逗趣的嘻遊記,將生活觀點融合在取經過程所產生的笑料情節中,並集結繪製成一系列的四格漫畫。結論是剖析互動式有聲漫畫的應用與未來發展。
The behavior way of the comics always appears with the form of the pure vision, but the progress of audio-visual science and technology lead the comics from experiencing the pure vision to dynamic seeing and hearing. The major improvement of the history of comics is the connection between the feelings of eyes and ears to enjoy the new form of comics in recent years. The full text is divided into document analysis and research and individual and created two parts, analyse some in documents, probe into, understand its development course and vision key element to analyse comics through documents correlated with the comics . Understand the comics in different social background, political environment and different national culture at the same time, the definition given differently, with the cognitive difference to the comics, expand the vision to the comics. Individual creates some,based on choosing the short humors and jokes in the story subject matter in this creation, adapt for what has been set people laughing Hi the travel notes, the laughing stock plots produced during the process of learning from else's experience, draw a series of four comics. The conclusion is future development and application of the sound comics of the trends.
The behavior way of the comics always appears with the form of the pure vision, but the progress of audio-visual science and technology lead the comics from experiencing the pure vision to dynamic seeing and hearing. The major improvement of the history of comics is the connection between the feelings of eyes and ears to enjoy the new form of comics in recent years. The full text is divided into document analysis and research and individual and created two parts, analyse some in documents, probe into, understand its development course and vision key element to analyse comics through documents correlated with the comics . Understand the comics in different social background, political environment and different national culture at the same time, the definition given differently, with the cognitive difference to the comics, expand the vision to the comics. Individual creates some,based on choosing the short humors and jokes in the story subject matter in this creation, adapt for what has been set people laughing Hi the travel notes, the laughing stock plots produced during the process of learning from else's experience, draw a series of four comics. The conclusion is future development and application of the sound comics of the trends.
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有聲漫畫, 漫畫, 漫畫書, 四格漫畫, 漫畫類電子書, 有聲書, sound comic, comic voice, vomic, comic books, comic strips, comic book-type