具深度移動補償之可見光眼動儀

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2021

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在人機介面系統中,眼動儀是一個很有發展前景的技術,因為人在接收資訊時有一半以上是來自視覺。與傳統基於紅外光的眼動儀系統相比,可見光眼動儀提供使用者更為舒適的使用者體驗,並讓此技術成為至關重要的人機互動介面。然而由於眼睛圖像上缺少穩定的參考點,所以頭動補償變得非常困難。如果使用者的頭部未以下巴架固定,眼動儀系統的效能將會降低。本篇論文提出了新的頭動補償機制。提出的方法是利用眼角偵測演算法,允許使用者的頭可以前後移動。實驗結果顯示即使使用者的頭部有移動,我們提出的方法仍可以使可見光眼動儀保持一定程度的精準度與精密度。
Among the human-computer interfaces, the gaze tracker system is a crucial and developmental technology since more than half of the information humans receive are from the eyes. The visible-spectrum gaze tracker (VSGT) provides excellent user experience compared with the traditional infra-ray (IR) based one, turning it into a vital human-computer interface. However, the head motion compensation becomes extremely difficult due to the lack of stable reference feature points on the eye images. The system performance degrades a lot if the user’s head is not fixed at the chin rest. In this paper, it presents the new compensation mechanism of head motion for a visible-spectrum gaze tracker. The proposed approach aims at allowing the user to move their head back and forth based on the algorithm of canthus detection. The experimental results that the accuracy as well as the precision can be effective even if the users move their head.

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眼動儀, 可見光, 模型縮放, 頭動補償, gaze tracker, visible light, eye model, head movement compensation

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