以實境體驗遊戲融入校外教學深化學生多面向的參與式學習與理解:以〈尋訪馬偕足跡〉為例

dc.contributor.author 陳麗華 zh_tw
dc.contributor.author 葉韋伶 zh_tw
dc.contributor.author 林月梅 zh_tw
dc.contributor.author 鄭詔月 zh_tw
dc.contributor.author 范惠美 zh_tw
dc.contributor.author Li-Hua Chen, Wei-Ling Yeh, Yueh-Mei Lin, Chao-Yueh Cheng, Hui-Mei Fan en_US
dc.date.accessioned 2022-05-16T07:55:29Z
dc.date.available 2022-05-16T07:55:29Z
dc.date.issued 2021-03-??
dc.description.abstract 目前學校辦理的校外教學,普遍欠缺十二年國教倡議的素養導向教學精神。而風靡於青少年世代的實境解謎遊戲,具有謎題破解、身體經驗、群體表演等設計要素,與素養導向設計若合符節,展現新世代的學習樣態。為此,本計畫透過與新北市淡水區國小之教師社群協作,將實境體驗遊戲的設計元素融入〈尋訪馬偕足跡〉校外探究學習方案的設計中,並在實施後檢視學生的學習表現。本計畫採用質性研究取徑,過程中兼採觀察、訪談、文件分析等資料蒐集與分析技術,彙集學生、教師及家長的意見和相關文件,加以分析、歸納和詮釋。研究結果顯示:一、在方案設計方面,能涵蓋實境體驗遊戲的三大要素及融入數位解題技術;二、在學習過程中,學生能展現學習事物、學習歷程、題材脈絡、人脈關係、人類環境等多面向的參與和探究學習樣態;三、在學習結果方面,學生對主題的探究學習達到說明、詮釋、應用、觀點、同理心等多面向的理解,惟自我認識面向的理解較不明顯。研究最後提出六項落實素養導向課程與教學的實踐智慧。 zh_tw
dc.description.abstract Integrating three elements of reality games into the development of a project named “Exploring Mackay’s Footprints,” this research investigates how reality games can be used in off-campus teaching to deepen students’ engaged learning and understanding. After the implementation the three elements of reality games, namely, puzzle solving, embodied experience and group performance into designing the off-campus teaching project, the students’ learning performances were examined. The opinions and feedbacks of students, teachers, and volunteer parents were collected through observations, interviews and document analysis. Qualitative research approach was adopted into data collection, analysis and interpretation. The research results include, firstly, three elements of reality games and one digital puzzle-solving technique comprised in the project, secondly, multi-faceted engagements shown during students’ learning targets, learning processes, themes, relationships, and the human environment, and thirdly, multi-faceted understandings of explanation, interpretation, application, perspective, and empathy achieved from students’ inquiry. Finally, the article ends with six practical wisdoms for competence-based curriculum and proposal of teaching design. en_US
dc.identifier F097D3C4-9EF1-BC60-AB05-246DA9983901
dc.identifier.uri http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/116074
dc.language 中文
dc.publisher 國立臺灣師範大學教育學系 zh_tw
dc.publisher Department of Education,National Taiwan Normal University en_US
dc.relation 67(1),65-106
dc.relation.ispartof 教育研究集刊 zh_tw
dc.subject.other 校外教學 zh_tw
dc.subject.other 素養導向課程與教學設計 zh_tw
dc.subject.other 參與式學習 zh_tw
dc.subject.other 實境體驗遊戲 zh_tw
dc.subject.other 學習理解 zh_tw
dc.subject.other off-campus teaching en_US
dc.subject.other competence-based curriculum and teaching design en_US
dc.subject.other engaged learning en_US
dc.subject.other reality game en_US
dc.subject.other understandings en_US
dc.title 以實境體驗遊戲融入校外教學深化學生多面向的參與式學習與理解:以〈尋訪馬偕足跡〉為例 zh-tw
dc.title.alternative Using Reality Games in Off-Campus Teaching to Deepen Students’ Engaged Learning and Understanding: The Case of “Inquiring After Mackay’s Footprints” zh_tw
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