線上遊戲3D人物造型場景的創作與研究

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2006

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Abstract

本研究旨在探討3D網路線上遊戲的視覺設計經驗,設計之影像經驗對於使用者的喜好,以及遊戲對青少年族群年齡層的影響,並找出最符合市場需求的設計風格,減少暴力及血腥的成份,除了要創造出符合市場需求外,並也能符合社會的需求,加入設計者的道德觀念,以期開創一個乾淨的遊戲環境。 創作內容以3D電腦動畫的技術應用於角色及場景建模、材質貼圖、燈光、攝影機設定、骨架、動態關節的設定、特效合成製作等過程,完成遊戲的整體美術設定。 創作主題則鎖定在網路線上遊戲的角色人物造型及場景的設計風格,研究如何設計出簡單化、色彩明亮的虛擬人物。營造快樂的氣氛,減少暴力象徵的武器設定,排除寫實的風格,而以較幽默及可愛的虛擬人物設計為整體方向進行。
Abstract This research focus on the visual design experience of 3D on-line game. The experience that the images of design toward the users and the effects of on-line game to the groups of ages level. Also to find out the market requires of the design style. To decrease the violent and bloody elements that not only to create and conform the market requirement but to accede the morality of designer. And expected to create the clean environment of on-line games. The creative contents that are the skills of 3D animation to apply the models of character and background, textures, lightings, camera setting, skeleton setting, motion setting, special effects, and compositions, and done the game art process. Creation of the topic is that focus on the design style of the modeling of character and background of on-line game to research how to design the simplification and brightness. To build up the happy ambiance and to decrease that the violent weapon setting to obviate realistic style and to proceed an integral whole of humorous and lovely visual character design.

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Keywords

3D電腦動畫, 線上遊戲, 數位內容, 虛擬人物, 遊戲分級, Three-dimensional(3D)Computing Animation, On-line game, Digital Content, Virtual Character, Game Rated

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