工程類Apps的可用性與學習動機之研究-以高級中等職業學校基本電學為例

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2017

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本論文旨在探討高級中等職業學校工程類Apps對學習動機之研究-以基本電學為例,分析現況、差異、相關以及變項之間的影響。本論文抽取桃園市高級中等職業學校學生243人為樣本,進行「學習動機及App可用性調查問卷」施測,所得量化資料採描述性統計、獨立樣本t考驗、單因子變數分析、皮爾森積差相關分析及迴歸分析等方法,進行統計分析。本研究結論為高級中等職業學校學生使用基本電學App對學習動機之驗證:(1)資訊品質、系統品質與知覺易用性對知覺有用性有顯著正影響;(2)資訊品質與系統品質對知覺易用性有顯著正影響;(3)知覺易用性與相關層面對滿足層面有顯著正影響;(4) 資訊品質與知覺有用性對相關層面有顯著正影響;(5) 相關層面與滿足層面對注意層面有顯著正影響;(6) 相關層面與注意層面對信心層面有顯著正影響。根據上述結論,本論文分別就教師及高級中等職業學校工程類學生、App研發者及未來研究等方面提出建議。
The purpose of this study was to investigate the relationships between engineering Apps and motive learning of profession high school students - basic electricity for an example. The sample included 243 basic electronic class students in Taoyuan city. A questionnaire was developed to collect data and statistical methods were utilized to analyze the data. The conclusion of this study is the verification result of users to motive learning of basic electronic App: (1) “Information Quality”, “System Quality” and “Perceived Ease of Use” was significant related to “Perceived of Usefulness” positively. (2) “Information Quality” and “System Quality” was significant related to “Perceived Ease of Use” positively. (3) “Perceived Ease of Use” and “Relevance” was significant related to “Satisfaction” positively. (4) “Information Quality” and “Perceived of Usefulness” was significant related to “Relevance” positively. (5) “Relevance” and “Satisfaction” was significant related to “Attention” positively. (6) “Relevance” and “Attention” was significant related to “Confidence” positively. According to the conclusion above, this study provides suggestions for teacher, profession high school are engineering students, App developers and future research.

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高級中等職業學校學生, 工程類Apps, 學習動機, App可用性, Profession High School Students, Engineering Apps, Motive Learning, App Usability

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