動作訓練與運動傷害預防的虛擬實境介面設計
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2025
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Abstract
本研究旨在探討虛擬實境(Virtual Reality, VR)介面應用於重量訓練初學者之動作學習與姿勢修正的可行性,並藉此降低潛在運動傷害風險。本研究綜合文獻回顧、前測問卷調查(n=29)、教練與使用者訪談、VR案例分析,以及後測評估問卷(n=34)等多元方法,建構一套以「視覺提示」、「動作偵測」與「多視角觀察」為核心之 VR 訓練介面原型。設計內容包含骨架提示、風險分級、箭頭引導、發力區域標示、鏡像與第三人稱視角切換等元素,並融入沉浸式情境場景,以增進學習動機與專注投入。 本設計針對無教練指導環境建構視覺提示策略,強調即時回饋與學習清晰度。研究結果顯示,本介面能有效協助初學者辨識並修正錯誤動作,提升動作精準度與訓練安全性,具備教育推廣價值與延伸應用潛力。研究成果可供未來虛擬健身介面設計與智慧訓練系統開發之參考。
This study aims to explore the feasibility of applying Virtual Reality (VR) interfaces to assist beginners in weight training with movement learning and posture correction, thereby reducing the risk of potential sports injuries.Through a combination of literature review, a pre-test questionnaire (n = 29), interviews with coaches and users, VR case analysis, and a post-test evaluation questionnaire (n = 34), this research developed a VR training interface prototype centered on three key strategies: visual cues, motion detection, and multi-angle observation.The design incorporates features such as skeletal guidance, risk level classification, directional arrows, muscle activation indicators, mirror views, and third-person perspective switching. Immersive scenario environments are also integrated to enhance user engagement and learning motivation. The system is designed especially for training without the presence of a coach, with a focus on real-time feedback and instructional clarity.The results indicate that the proposed interface effectively supports beginners in recognizing and correcting incorrect movements, improving accuracy and training safety. The design shows potential for educational application and broader implementation in VR-based fitness interfaces and intelligent training systems.
This study aims to explore the feasibility of applying Virtual Reality (VR) interfaces to assist beginners in weight training with movement learning and posture correction, thereby reducing the risk of potential sports injuries.Through a combination of literature review, a pre-test questionnaire (n = 29), interviews with coaches and users, VR case analysis, and a post-test evaluation questionnaire (n = 34), this research developed a VR training interface prototype centered on three key strategies: visual cues, motion detection, and multi-angle observation.The design incorporates features such as skeletal guidance, risk level classification, directional arrows, muscle activation indicators, mirror views, and third-person perspective switching. Immersive scenario environments are also integrated to enhance user engagement and learning motivation. The system is designed especially for training without the presence of a coach, with a focus on real-time feedback and instructional clarity.The results indicate that the proposed interface effectively supports beginners in recognizing and correcting incorrect movements, improving accuracy and training safety. The design shows potential for educational application and broader implementation in VR-based fitness interfaces and intelligent training systems.
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虛擬實境, 視覺提示, 動作矯正, 運動安全, 動作指導, Virtual Reality, Visual Cue, Posture Correction, Exercise Safety, Movement Instruction