科學桌遊與它們的X

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2019

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許多文章顯示桌上遊戲運用在科學知識的學習有成效,科學桌遊若能被更廣泛地開發與運用,相信能為科學教育的多元化提供更多的幫助。本研究基於科學系統知識、科學模型與桌遊特性,系統化科學桌遊並發展以學習科學知識為目的的桌遊的設計程序,開發基於此程序的科學桌遊以及實際將設計程序運用在實務中,結果顯示桌遊成效與設計運用皆有成效。此外,本研究也將科學桌遊的效用擴展至科學知識外的素養培養,例如態度、探究與技能等,建立能擴展科學桌遊學習成效的設計模式。透過實徵研究,顯示依循設計模式所開發的X科學桌遊擴展了科學知識外的知能學習,且設計模式也能運用至實務設計中。最後,本研究釐清設計項目的屬性及設計模式的運作脈絡,以供科學桌遊設計者參考。
There is potential utility for the science learning through the use of board games. If science board games can be developed and be used well, it will be helpful for the diversification of science education. Based on the composition of science board games, the structure of science knowledge and the science model, this study systematized science board game and developed an design programme of science board games for learning science knowledge. The result proved that the science board games developed by design programme were effective. Additional, the design programme could apply in practice. This study also developed an extended design model of science board games to extended the utility of science board games for improving scientific competence, such as attitudes, inquiry and scientific skills. Through the result of this study, it shows that the X-science board games which developed by using the design model can extended the effectiveness of science learning. The design model can also be applied to the practical design.

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科學教育, 系統化科學桌遊, 桌遊設計模式, 延展效用, X科學桌遊, science education, systematizing science board game, board game design model, extended utility, X-science board game

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