STEAM取向之Maker教學

dc.contributor.author簡佑宏zh_tw
dc.contributor.author朱柏穎zh_tw
dc.contributor.author簡爾君zh_tw
dc.contributor.authorYu-Hung Chienen_US
dc.contributor.authorPo-Ying Chuen_US
dc.contributor.authorEr-Jiun Chienen_US
dc.date.accessioned2019-08-12T05:00:26Z
dc.date.available2019-08-12T05:00:26Z
dc.date.issued2017-06-??
dc.description.abstract為培育具備美學和科技素養之工科領域設計人才,本研究提出在高中階段發展STEAM(Science, Technology, Engineering, Arts, and Mathematics)取向之Maker教學課程。以能夠高速前進、具備美觀造型的賽車設計活動發展課程後進行教學實驗,並且比較高中生和設計學院大學生參與課程後之表現,以瞭解學生能力上的差異與需求。研究結果顯示高中生和設計學院大學生的作品創意和學習成效皆具顯著的差異,實驗結果可作為未來發展STEAM取向Maker課程設計與教學之參考。zh_tw
dc.description.abstractTo enable to cultivate students the literacy of aesthetics and technology in the engineering design field. We developed a Science, Technology, Engineering, Arts and Mathematics (STEAM) oriented Maker curriculum centered on designing a high-speed stylish racing car. After developing the curriculum, we analyzed the learning outcomes of two groups of students (high school students and design college students) to assess their competencies. There were significant differences in creativity and learning outcomes. The findings of the present study would benefit the future design, development, and implementation of STEAM curricula.en_US
dc.identifier34A1683D-8F7E-5341-9749-A72CDE730CF6
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/81367
dc.language中文
dc.publisher國立臺灣師範大學師資培育與就業輔導處zh_tw
dc.publisherOffice of Teacher Education and Career Serviceen_US
dc.relation68(2),12-28
dc.relation.ispartof中等教育zh_tw
dc.subject.other課程zh_tw
dc.subject.other設計zh_tw
dc.subject.otherMakerzh_tw
dc.subject.otherSTEAMzh_tw
dc.subject.othercurriculumen_US
dc.subject.otherdesignen_US
dc.subject.otherMakeren_US
dc.subject.otherSTEAMen_US
dc.titleSTEAM取向之Maker教學zh-tw
dc.title.alternativeSTEAM-oriented Maker Curriculumzh_tw

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