虛擬實境遊戲與桌上遊戲於學習運算思維之成效
dc.contributor | 許庭嘉 | zh_TW |
dc.contributor | Hsu, Ting-Chia | en_US |
dc.contributor.author | 徐崇傑 | zh_TW |
dc.contributor.author | Hsu, Chung-Chieh | en_US |
dc.date.accessioned | 2024-12-17T03:24:33Z | |
dc.date.available | 2029-03-22 | |
dc.date.issued | 2024 | |
dc.description.sponsorship | 科技應用與人力資源發展學系 | zh_TW |
dc.identifier | 61071027H-44929 | |
dc.identifier.uri | https://etds.lib.ntnu.edu.tw/thesis/detail/1d44a42c50bfdb2f606cf2f74cf3df6b/ | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/123042 | |
dc.language | 中文 | |
dc.title | 虛擬實境遊戲與桌上遊戲於學習運算思維之成效 | zh_TW |
dc.title | The Effectiveness of the Virtual Reality Game and Board Game on Learning Computational Thinking | en_US |
dc.type | 學術論文 |