探討RPG在八年級學生學習光之概念的學習成果

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2016

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RPG(角色扮演遊戲)來輔助學生學習的成效在近年來被廣泛討論。一般而言,學者多能認同RPG輔助學習能增進學生的學習動機與興趣。不過也有文獻提出不同的見解,認為RPG輔助學習的成效有限。深入了解學生在RPG遊戲輔助學習中的學習行為,將有助於我們釐清RPG輔助學習的效果,提供RPG輔助學習設計參考。性別差異與人格特質可能是兩個影響RPG輔助學習的重要因子,但是過去的文獻顯示結果並不一致。因此我們假設性別可能會與人格特質有交互作用而影響在RPG遊戲輔助課程中的學習。 本研究設計一款遊戲討論性別與人格特質的交互作用。研究者發展了一套RPG輔助光學學習遊戲,探討學生在遊戲中的行為與表現。研究對象為台北市大同區一所國中52名學生,其中男性26位,女性26位。研究採用自編光學學習成效量表、Mini IPIP量表、自編訪談問卷作為研究工具,評量學生行為與學習成效。 研究結果發現:(1)性別會影響RPG融入學習的成效,女性表現較佳。(2)人格特質中的友善性(Agreeableness)會影響後測,友善性越高,學習越好。除此之外,女性在人格特質中的友善性表現顯著優於男性。(3)依據路徑分析,人格特質中的友善性為性別影響後測的部分中介變項。依據此結果,女性學習者在RPG融入學習的學習成效優於男生,可能是因為透過人格特質所影響。因此,在實施RPG融入學習的時候,我們應注意到這部分的特性。我們也同時認為男性表現不如女性,可能是因為在遊戲中過於著重競爭規則,這部分亦值得未來繼續進行研究。
RPG (role playing game) to aid students' learning performance has been widely discussed in recent years. In general, scholars can identify with RPG-assisted learning can enhance student motivation and interest. However, there are different views literature suggests that limited the effectiveness of the RPG-assisted learning. Gender differences and personality traits may be important factors affect two RPG-assisted learning, but the literature shows past results are not consistent. Therefore, we assume that gender and personality traits might have affected the interaction in RPG gaming aid courses of study. This study was to design a game on gender and personality traits interact. The researchers developed a RPG game learning auxiliary optical discuss student behavior and performance in the game. 52 students, including 26 males, 26 females. Study the effectiveness of learning self Optical Scale, Mini IPIP scales, self-interview questionnaire as a research tool, assessment of student conduct and learning. Study results showed that: (1) Gender can affect the effectiveness of learning into the RPG, women performed better. (2) personality traits of friendliness (Agreeableness) will affect the measurements, friendliness higher learning, the better. In addition, women in the personality traits of friendliness performance significantly better than men. (3) based on path analysis, personality traits of friendliness as part of mediation after gender impact measured variables.

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遊戲式學習, 性別, RPG, Mini IPIP, game-based learning, gender, RPG, Mini IPIP

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