Science Argumentation in Blended Learning in the Wright Brothers Situated Cases

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J.Cen_US
dc.contributor.authorHu, Y.P.en_US
dc.contributor.authorHsieh, C.W.en_US
dc.date.accessioned2014-10-30T09:33:43Z
dc.date.available2014-10-30T09:33:43Z
dc.date.issued2010-03-31zh_TW
dc.description.abstractInquiry-based science classrooms place emphasis on the role of the student in negotiating understanding (Crawford, 2005; Polman, 2000). The question that guides the analysis presented herein is how students’ experience with the learning of science can further their participation in the practice of science. To this end, we designed a game-like situation that is beneficial to learning; using their knowledge of science, students interact through argumentation during problem-solving. By focusing on the interactions between students, we designed a blended learning platform that proposes three major problems for K 5 and K 6 students to solve: aircraft cannot take off, aircraft are being blown away, and aircraft are crashing during landing. The results of this study indicate that students are more active science learners when they engage in argumentation about science.en_US
dc.description.urihttp://140.118.56.225/GCJCE/GCCCE/conf_papers/conference252.pdfzh_TW
dc.identifierntnulib_tp_E0302_02_001zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35339
dc.languageenzh_TW
dc.relationGlobal Chinese Conference on Computers in Education 2010 (GCCCE), Singaporeen_US
dc.subject.otherThe Wright Brotheren_US
dc.subject.otheraviationen_US
dc.subject.otherGame-based Learningen_US
dc.titleScience Argumentation in Blended Learning in the Wright Brothers Situated Casesen_US

Files

Collections