探究行動學習環境中學生之學習成效與態度─以「大師闖師大」為例

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2015

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近年來,無線技術的進步及行動技術的發展,使得行動裝置變得越來越普及。行動學習也成為一個新興的學習方式,它可以被設置在不同的學習環境中。在本研究中,研究者發展了一套具有校園導覽與科學教育雙功能的應用程式,此應用程式稱之為「大師闖師大」(NTNU Campus Tour application)。同時利用大師闖師大應用程式設計一戶外行動學習活動,此活動稱為「師大闖關」 (NTNU Campus Tour activity)。 本研究的對象為就讀國立台灣師範大學的師資培育生,其中男生有14位,女生有17位,共31位學生。藉由學習成就測驗來檢測學生體驗完大師闖師大應用程式與師大闖關活動後之學習成效,以及使用態度問卷來收集學生對於行動學習的態度。 學生參與行動學習課程後,在學習成就測驗上的表現明顯進步,且七周後依舊記得學習內容。學生對於行動裝置應用於學習是持正向態度的,他們認為網路搜尋及數位擷取功能對於學習最有幫助。此外,學生也表達日後使用行動學習的正向意願。
In recent years, the advance of wireless technology and the progress of mobile technology cause mobile devices become popular. Mobile learning is a innovative learning approach. It can be embedded in diverse learning environment. In this reserch, the NTNU Campus Tour application was developed with a dual purpose of NTNU campus guide as well as outdoor mobile science education which was developed as a challenge game called NTNU Campuss Tour activity. The subjects of this research were undergraduate students who were pre-service teacher in Taiwan. There were 14 males and 17 females, totally 31 students. After students experienced the NTNU Campus Tour activity, their learning performance was evaluted by learning achievement test, and also attitude questionnaire to gather students’ attitude toward mobile learning. Students’ performance in learning achievement tests was significantly improved after experiencing the NTNU Campus Tour activity and they still remembered learning content seven weeks later. Students held a positive attitude towards mobile devices which were applied to learning. They considered that internet search and digital capture were the most helpful in learning. Moreover students were willing to use mobile learning in the future.

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行動學習, 擴增實境, 大師闖師大, Mobile learning, Augmented reality, NTNU Campus Tour Application

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