遊戲式學習研究的現況、成果與課題
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2013
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遊戲式學習是現階段許多研究者致力的研究方向,本研究針對2011年期刊引註報告中影響係數較高的五本教育與教育研究類SSCI期刊為研究對象,針對此五本期刊在2008至2012年間所發表的175篇有關遊戲式學習的研究論文進行內容分析,其中,為了要瞭解研究現況,主要以研究主題、研究變項、遊戲類型、研究方法、研究對象、教學科目等六個面向進行分析,而為了更深入了解遊戲式學習的研究成果與課題,本研究主要針對有關學習主題的相關研究進行質性分析,藉此歸納遊戲式學習研究中有關學習主題的研究成果與重要課題。透過本研究的分析與討論,主要獲致以下結論:(1)2008至2012年間,遊戲式學習的研究現況,主要是以「學習」有關的研究主題較受到重視;(2)2008至2012年間,遊戲式學習的研究成果發現到學習者在進行數理類型的遊戲式學習時,其學習動機並無顯著的影響,並且在學習態度上也無法保持長久的正向態度;(3)2008至2012年間,遊戲式學習的研究發展趨勢可能會偏向以自動化學習行為分析和社群網路的分析,導入多人線上遊戲的學習內容中作為主要的研究方向。
The Game-based learning is an important issue, and more and more researchers put their emphasis on exploring the values of game-based learning in the educational field. This study tried to explore the developmental trends in game-based learning, and five journals, which were related to computers and learning in education and educational research, with the highest impact factors were selected according to the 2011 journal citation report in social science citation index. There were 175 articles selected, that were related to game-based learning, between 2008 to 2012 and focus on the research topics, research methods, research variables, game type, course, and participants were adopted as the major six dimensions in analyzing the articles, and research for each quarter conclusions and recommendations for qualitative analysis, and focuses on learning topics summarize to finding game-based learning, what is important issue and achievements. This study analysis and discussion will be main the following conclusions were made: (1)2008 to 2012 the game-based learning research focus on “learn” about the research topic (2) 2008 to 2012 the game-based learning research findings to learners during the mathematical type learners during the mathematical type of game-based learning, it has no significant impact on motivation and learning attitude can not long-term positive attitudes; (3) from 2008 to 2012, the game-based learning research and development trends will be automated learning behavior analysis and social network analysis into multiplayer online game of the learning content as the main research directions.
The Game-based learning is an important issue, and more and more researchers put their emphasis on exploring the values of game-based learning in the educational field. This study tried to explore the developmental trends in game-based learning, and five journals, which were related to computers and learning in education and educational research, with the highest impact factors were selected according to the 2011 journal citation report in social science citation index. There were 175 articles selected, that were related to game-based learning, between 2008 to 2012 and focus on the research topics, research methods, research variables, game type, course, and participants were adopted as the major six dimensions in analyzing the articles, and research for each quarter conclusions and recommendations for qualitative analysis, and focuses on learning topics summarize to finding game-based learning, what is important issue and achievements. This study analysis and discussion will be main the following conclusions were made: (1)2008 to 2012 the game-based learning research focus on “learn” about the research topic (2) 2008 to 2012 the game-based learning research findings to learners during the mathematical type learners during the mathematical type of game-based learning, it has no significant impact on motivation and learning attitude can not long-term positive attitudes; (3) from 2008 to 2012, the game-based learning research and development trends will be automated learning behavior analysis and social network analysis into multiplayer online game of the learning content as the main research directions.
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遊戲式學習, 社會科學引註索引, 發展趨勢, game-based learning, social science citation index, developmental trends