以循環主題規劃青銀協作能力之桌遊課程設計
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2025
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全球對於高齡化現象均有不同的因應,根據內政部統計預估台灣在2025 年進入超高齡社會,如何降低高齡化對社會的影響成為極需面對的永續課題。在世界各國永續行動快速發展的趨勢下,台灣也將此議題納入教育學程中,學生可透過影片、桌遊、實際行動來了解SDGs,然而認識與實踐永續並不只是年輕世代的責任,而是身處在這世上的每一位地球公民都需要具備的永續生存之道。為協助民眾理解台灣老化的現況,本研究擬觀察經驗豐富且有專業知識的退休長輩,如何與青年做跨世代交流,並透過桌遊了解永續發展的現況,讓跨世代的族群可以擁有更多同理、共好的未來展現。本研究者以遊戲概念深入案例分析研究永續創作,並能透過年輕世代與長者彼此互動之觀察,最終設計一系列能讓青銀共同了解永續議題的議題式桌遊課程,以迎向更美好未來。研究結論具體彙整四大核心成果:(1)將 SDGs 永續議題深度融入遊戲規則、卡牌設計與任務架構中,顯著提升參與者對永續行動的認知與行動意願;(2)以永續教育為核心理念,透過轉化既有桌遊機制,成功實踐「資源再利用」與「低成本教材創新」,有效突破傳統教具重新開發的限制;(3)結合青銀共學策略,創造跨世代交流的平台,增進了不同年齡層的合作默契與問題解決能力,並在互動中建立彼此信任感;(4)課程展現高度彈性與擴展性,可應用於學校教育、社區活動、親子共學甚至企業 ESG 培訓,提供未來推廣永續教育的實用藍圖。期能藉由這些創新桌遊課程,為永續教育提供初步的示範案例,讓跨世代的學習與交流能成為推動永續理念落地的重要媒介,為教育實務、社會互動及資源再生等議題,奠定可供後續創作的研究基礎,創造一個能包容多元族群且鼓勵實踐創意的思想空間。
Globally, countries have adopted different strategies to address the challenges of aging. According to Taiwan’s Ministry of the Interior, the nation is projected to enter a super-aged society by 2025, making it an urgent sustainability issue to mitigate the social impacts of an aging population. In response to the global momentum of sustainable initiatives, Taiwan has incorporated this topic into its educational curriculum, enabling students to learn about the Sustainable Development Goals (SDGs) through videos, board games, and hands-on activities. However, understanding and practicing sustainability is not solely the responsibility of the younger generation—it is a way of life that every global citizen must embrace. To help the public better understand Taiwan’s aging reality, this study explores how experienced and knowledgeable retirees engage in intergenerational exchanges with youth and, through board games, gain insights into the current state of sustainable development. The goal is to foster greater empathy and a vision of collective well-being across generations. Grounded in the concept of game-based learning, this research applies case analysis to investigate sustainable creation and, through observing interactions between younger and older participants, ultimately designs a series of issue-based board game courses that allow both groups to collaboratively explore sustainability topics and envision a better future. The findings of this study summarize four core outcomes: (1) SDG-related sustainability themes were deeply embedded in game rules, card designs, and mission structures, significantly enhancing participants’ awareness of sustainability and their willingness to take action. (2) By centering on sustainability education and adapting existing board game mechanisms, the project successfully implemented “resource reuse” and “low-cost instructional innovation,” overcoming the constraints of creating entirely new teaching tools. (3) By integrating intergenerational co-learning strategies, the curriculum created a platform for dialogue across age groups, improving collaboration, problem-solving abilities, and mutual trust. (4) The course demonstrated high flexibility and scalability, making it applicable to school education, community programs, parent–child learning, and even corporate ESG training, providing a practical blueprint for advancing sustainability education. Ultimately, these innovative board game courses offer an initial model for sustainability education, positioning intergenerational learning and exchange as a vital medium for turning sustainability concepts into concrete action. This approach lays a foundation for future work in educational practice, social interaction, and resource regeneration, creating a space that embraces diversity and encourages creative engagement with sustainability.
Globally, countries have adopted different strategies to address the challenges of aging. According to Taiwan’s Ministry of the Interior, the nation is projected to enter a super-aged society by 2025, making it an urgent sustainability issue to mitigate the social impacts of an aging population. In response to the global momentum of sustainable initiatives, Taiwan has incorporated this topic into its educational curriculum, enabling students to learn about the Sustainable Development Goals (SDGs) through videos, board games, and hands-on activities. However, understanding and practicing sustainability is not solely the responsibility of the younger generation—it is a way of life that every global citizen must embrace. To help the public better understand Taiwan’s aging reality, this study explores how experienced and knowledgeable retirees engage in intergenerational exchanges with youth and, through board games, gain insights into the current state of sustainable development. The goal is to foster greater empathy and a vision of collective well-being across generations. Grounded in the concept of game-based learning, this research applies case analysis to investigate sustainable creation and, through observing interactions between younger and older participants, ultimately designs a series of issue-based board game courses that allow both groups to collaboratively explore sustainability topics and envision a better future. The findings of this study summarize four core outcomes: (1) SDG-related sustainability themes were deeply embedded in game rules, card designs, and mission structures, significantly enhancing participants’ awareness of sustainability and their willingness to take action. (2) By centering on sustainability education and adapting existing board game mechanisms, the project successfully implemented “resource reuse” and “low-cost instructional innovation,” overcoming the constraints of creating entirely new teaching tools. (3) By integrating intergenerational co-learning strategies, the curriculum created a platform for dialogue across age groups, improving collaboration, problem-solving abilities, and mutual trust. (4) The course demonstrated high flexibility and scalability, making it applicable to school education, community programs, parent–child learning, and even corporate ESG training, providing a practical blueprint for advancing sustainability education. Ultimately, these innovative board game courses offer an initial model for sustainability education, positioning intergenerational learning and exchange as a vital medium for turning sustainability concepts into concrete action. This approach lays a foundation for future work in educational practice, social interaction, and resource regeneration, creating a space that embraces diversity and encourages creative engagement with sustainability.
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永續發展目標, 青銀共學, 桌遊, 高齡化, 循環設計, aging society, board games, circular design, intergenerational learning, Sustainable Development Goals