非線性敘事在繪本創作的應用與研究

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2009

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敘事,是陳述故事的方式,在很多藝術作品的構成過程中,敘事都扮演了核心的角色。非線性敘事在文學作品、電影、動漫作品、網路超文本,以及數位藝術創作等領域已有非常廣泛的應用,本研究探討並分析非線性敘事在繪本創作的應用與表現,並非基於非線性敘事優於線性敘事的觀點,而是本於創作多元化的考量,擬探討不同的敘事方式是否賦予繪本更豐富多元的面貌。 本研究將以文獻分析法及個案分析法,探討與分析非線性敘事結構在文學作品、電影及繪本創作中的表現,文獻探討將包含敘事學理論、非線性敘事設計,以及後現代繪本。並藉由繪本《海底的對話》的創作,呈現非線性敘事的後設策略在繪本創作上的應用,《海底的對話》的繪本最終將以類似撲克牌形式的卡片書來呈現。
Narrative is the way of storytelling, it plays a central role in the composition of many works of art. Non-linear narrative has been comprehensively applied in literary work, film, animation, hypertext network and digital art. The researchers explored andanalyzed the issues of how to applied non-linear narrative form on picture books creation, not based on the concept of non-linear narrative is better then traditional linear narrative, but rather an idea for investigating whether manifold narratives will bring us multiple style of picture books. In this study, the researchers conducted document analysis and case analysis to explore and analyze non-linear narrative structure in the literary works, films as well as the creation of picture book. The researchers reviewed the literatures including narrative theory, non-linear narrative design, and postmodern picture books. In the creation of "The Undersea Dialogue", we wanted to present the non-linear narrative metafictive in picture book. Finally, the picture book, "The Undersea Dialogue", will display in the form of a series of cards, in simulating the form of Poker.

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非線性敘事, 敘事設計, 繪本, 後現代, non-linear narrative, narrative design, picture books, postmodern

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