Reducing Speeded Process Errors of Pronoun with Interactive Video Game
dc.contributor | 國立臺灣師範大學工業教育學系 | zh_tw |
dc.contributor.author | Hong, J.C | en_US |
dc.contributor.author | Chen, Y.J | en_US |
dc.contributor.author | Hsieh, T. | en_US |
dc.contributor.author | Chu, K.J. | en_US |
dc.date.accessioned | 2014-10-30T09:33:44Z | |
dc.date.available | 2014-10-30T09:33:44Z | |
dc.date.issued | 2010-05-17 | zh_TW |
dc.description.abstract | This study investigated whether Chinese students who learn English as second language would improve on their usage and fluency of pronoun by using interactive pronoun video games. It is mainly focus on the three part of speech of pronoun: subject (he, she, they, it, we), object (him, her, it, them, us) and possessive pronoun (his, her, its, their, our). Participants were randomly placed in one of the two groups (picture group and auditory group) for this experiment. Both part of the experiment were given on a timed base to hope to observe the reducing of error during speeded process. The result showed that both picture and auditory group benefit from the interactive pronoun video game on their English pronoun skill. | en_US |
dc.description.uri | http://www.editlib.org/d/34375 | zh_TW |
dc.identifier | ntnulib_tp_E0302_02_005 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35343 | |
dc.language | en | zh_TW |
dc.relation | Global Learn Asia Pacific 2010 (pp. 1574-1583). AACE | en_US |
dc.subject.other | interactive video game | en_US |
dc.subject.other | English pronoun | en_US |
dc.subject.other | Game-based Learning | en_US |
dc.title | Reducing Speeded Process Errors of Pronoun with Interactive Video Game | en_US |