Reducing Speeded Process Errors of Pronoun with Interactive Video Game

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J.Cen_US
dc.contributor.authorChen, Y.Jen_US
dc.contributor.authorHsieh, T.en_US
dc.contributor.authorChu, K.J.en_US
dc.date.accessioned2014-10-30T09:33:44Z
dc.date.available2014-10-30T09:33:44Z
dc.date.issued2010-05-17zh_TW
dc.description.abstractThis study investigated whether Chinese students who learn English as second language would improve on their usage and fluency of pronoun by using interactive pronoun video games. It is mainly focus on the three part of speech of pronoun: subject (he, she, they, it, we), object (him, her, it, them, us) and possessive pronoun (his, her, its, their, our). Participants were randomly placed in one of the two groups (picture group and auditory group) for this experiment. Both part of the experiment were given on a timed base to hope to observe the reducing of error during speeded process. The result showed that both picture and auditory group benefit from the interactive pronoun video game on their English pronoun skill.en_US
dc.description.urihttp://www.editlib.org/d/34375zh_TW
dc.identifierntnulib_tp_E0302_02_005zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35343
dc.languageenzh_TW
dc.relationGlobal Learn Asia Pacific 2010 (pp. 1574-1583). AACEen_US
dc.subject.otherinteractive video gameen_US
dc.subject.otherEnglish pronounen_US
dc.subject.otherGame-based Learningen_US
dc.titleReducing Speeded Process Errors of Pronoun with Interactive Video Gameen_US

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