Can Interactive Video Game reduce Chinese Pronunciation Problems?

dc.contributor國立臺灣師範大學工業教育學系zh_tw
dc.contributor.authorHong, J.Cen_US
dc.contributor.authorHung, P. Sen_US
dc.contributor.authorLiu, T. H.en_US
dc.contributor.authorChu, K.J.en_US
dc.date.accessioned2014-10-30T09:33:44Z
dc.date.available2014-10-30T09:33:44Z
dc.date.issued2010-05-17zh_TW
dc.description.abstractWith the development of the technology, learning is no longer confined in school. Everyone can surf the internet and access to every piece of information they want to obtain. Digital game-based learning laboratory is built for this matter, and it tries to offer different kinds of learning experience for every visitor. This piece of research is based on the Chinese pronunciation games we’ve designed and we want to know what this game may do to testees. We use SPSS to run the result and apply TAM to understand how users accept the learning game we create and the experiment result will be taken as reference for our future modification of the game.en_US
dc.description.urihttp://www.editlib.org/d/34374zh_TW
dc.identifierntnulib_tp_E0302_02_003zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35341
dc.languageenzh_TW
dc.relationGlobal Learn Asia Pacific 2010 (pp. 1564-1573). AACEen_US
dc.subject.otherTechnology Acceptance Model (TAM)en_US
dc.subject.otherEducational Gamesen_US
dc.subject.otherEmbodied Interactive Video Gameen_US
dc.subject.otherTolerance Level of Pronunciation Errorsen_US
dc.subject.otherChinese Intonationen_US
dc.titleCan Interactive Video Game reduce Chinese Pronunciation Problems?en_US

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