Can Interactive Video Game reduce Chinese Pronunciation Problems?
dc.contributor | 國立臺灣師範大學工業教育學系 | zh_tw |
dc.contributor.author | Hong, J.C | en_US |
dc.contributor.author | Hung, P. S | en_US |
dc.contributor.author | Liu, T. H. | en_US |
dc.contributor.author | Chu, K.J. | en_US |
dc.date.accessioned | 2014-10-30T09:33:44Z | |
dc.date.available | 2014-10-30T09:33:44Z | |
dc.date.issued | 2010-05-17 | zh_TW |
dc.description.abstract | With the development of the technology, learning is no longer confined in school. Everyone can surf the internet and access to every piece of information they want to obtain. Digital game-based learning laboratory is built for this matter, and it tries to offer different kinds of learning experience for every visitor. This piece of research is based on the Chinese pronunciation games we’ve designed and we want to know what this game may do to testees. We use SPSS to run the result and apply TAM to understand how users accept the learning game we create and the experiment result will be taken as reference for our future modification of the game. | en_US |
dc.description.uri | http://www.editlib.org/d/34374 | zh_TW |
dc.identifier | ntnulib_tp_E0302_02_003 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35341 | |
dc.language | en | zh_TW |
dc.relation | Global Learn Asia Pacific 2010 (pp. 1564-1573). AACE | en_US |
dc.subject.other | Technology Acceptance Model (TAM) | en_US |
dc.subject.other | Educational Games | en_US |
dc.subject.other | Embodied Interactive Video Game | en_US |
dc.subject.other | Tolerance Level of Pronunciation Errors | en_US |
dc.subject.other | Chinese Intonation | en_US |
dc.title | Can Interactive Video Game reduce Chinese Pronunciation Problems? | en_US |