數位遊戲學習對學童創造力與實作技能影響之研究

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2010

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  創造力是新穎的具體表現,可由行為歷程、實物作品中所展現。藉由實作技能,創造力將融入每一製作環節,成就一項具有吸引力的產品。雖然實作技能與創造力具有相當密切的關係,但證實此論點的研究卻寥寥無幾。本研究擬以準實驗方式探討數位遊戲學習對學童創造力之成效與實作技能的影響。   本研究首先針對創造力教學策略與心流理論之特點應用於數位遊戲學習系統,並用以進行教學實驗,對照傳統課堂教學方式,進行創造力與實作技能成效之統計分析及探討,另外再依學童於實作過程中之行為予以記錄並進行序列分析,作為輔助推論學童在實作技能成效上具有差異之原因。   結果發現,相較於傳統課堂學習,數位遊戲學習不但有效地提升學童創造力,亦能彰顯學童實作技能,證實了創造力的提升是有助於實作技能表現的。
  Creativity which could be display by the behavior or concrete products of a process is an originally tangible manifestation. By using practical skill, the creativity infiltrates in each step of the process, then an attractive product will be accomplished finally. The relationship between practical skill and creativity is close, but there are fewer researches to prove it. For this, the study plans to delve the influence of students’ effect of creativity and practical skill after Digital Game-Based Learning by using quasi-experimental designs.   First, the study develops a Digital Game-Based Learning system based on creativity teaching strategies and Flow theory, and then teaching by the system. Compared with traditional classroom teaching, the study analyzes and discusses the effect of creativity and practical skill. Second, taking down students’ behavior in the practical process and inferring what the cause of the different inference of students’ practical skill was by Sequence analysis.   The result shows that compared to the traditional classroom teaching, Digital Game-Based Learning raises students’ creativity and strengthens students’ practical skill more effectively. The point at issue proves that raising of the creativity is helpful on the performance of the practical skill.

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創造力, 實作技能, 數位遊戲學習, 心流理論, Creativity, Practical skill, Digital game-based learning, Flow

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