物的張力-家具再設計之創作研究
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2012
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現今社會的消費方式越來越方便、管道日趨多元,造成許多物件可輕易的被取代與淘汰,而此現象正造成人、境、物失衡的原因,不斷釋出的物件是環境負擔的壓力來源。其中,家具回收因體積龐大且材料混雜的特性提高修繕複雜度,因此有鑑於物件尚可使用的狀態且具有材質特性,本研究提出「器物重生」的創作研究,即利用物件本身的特質轉化,其特質可能為形態、色彩、材質、表面紋路、功能,任一種或多種的特質進行再設計,並於再設計過程中賦予「情感」元素,使家具再設計含有使用者的感情、記憶,將該物件從「器物」轉化為「家中的成員」,讓觀者可以理解物件的更換未必只存在於購買。
本研究藉由文獻探討家具風格史與趨勢、物件與人的溝通特性。在家具風格史概述中得知東方與西方之家具特性,並於趨勢報告書中確立再設計極富個人特性及再塑性,因此可望成為設計之主流趨勢;在物件與人的溝通特性探討,運用產品語意來理解在形態、色彩、材質、表面紋路所可能代表的意義與象徵,藉以歸類其特性之運用。
在案例分析的討論中,將一百一十八件案例歸納出三種再設計類型,分別為造型再設計、功能再設計以及組合再設計。其中以五十件造型再設計案例得知影響條件為形態、色彩、材質、表面紋路、其他等五點;功能再設計以四十四件案例得知影響條件為位置轉換、增加物件、多元件組合等三點;組合再設計以二十四件案例得知影響條件為家具目的、概念目的等兩點。
運用以上文獻探討與案例分析,本研究創作出游走(造型再設計)、冥想(功能再設計)、使想起(功能再設計)、融合(組合再設計)共計四件創作作品,並藉此論文研究探討過程中體認家具再設計的確受觀者認同,但因再設計的費時、力考量,本研究建議後續可以家具再設計模式化方向進行,將再設計之特性建立資料庫,可使設計製作成本降低、設計準確度提高。
Consumption has become more convenient in the society nowadays, and the channels of which vary. This causes a lot of stuff to be easily replaced and discarded that leads to unbalance among human, environment and thing. The unceasingly rejected stuff burdens the environment. For instance, the recycled furniture increases repair complexity due to its huge size and mixing of materials. As the stuff is still usable and with feature of certain material, the study proposes research on invention of “implement regeneration” that utilizes and transforms the features of the stuff. One or more features containing shape, color, material, texture and function are used in redesign during which the element “emotion” is endowed. Thus, the redesigned furniture is of affection and memory of user, which is transformed from “implement” to “family member” for the viewer to understand change in stuff may not only occur in purchasing. The study by literature review investigates the history of furniture style, the trend, and the communication between stuff and human. The characteristics of oriental and western furniture are known from the outlined history of furniture style and confirmed in the trend report, whose redesign is full of personal trait and plasticity and may be the mainstream in design hopefully. In discussion about the communication between stuff and human, meaning of product is used to perceive significance and symbol that shape, color, material and texture indicate to classify application of the characteristics. The case study generalizes from 118 cases three redesign models including formation redesign, function redesign and unit redesign. According to 50 cases of formation redesign, five influential factors which contain shape, color, material, texture and others are discovered. With regard to 44 cases of function redesign, it is known that change in position, addition of objects and combination of diversified objects are the three influential factors. For unit redesign, we know from 24 cases that purpose of furniture and intention of concept are the two influential factors. Through literature review and case study, four artworks Swimming Away (formation redesign), Meditation (function redesign), Reminder (function redesign) and Fusion (unit redesign) are invented in the study. It is also realized during research that furniture redesign is really recognized by viewers. However, considering time-consuming and laborious redesign, the study suggests future researches proceed with modeling of furniture redesign while establishing database of the features of redesign to lower cost of design and manufacturing, and enhance accuracy of design.
Consumption has become more convenient in the society nowadays, and the channels of which vary. This causes a lot of stuff to be easily replaced and discarded that leads to unbalance among human, environment and thing. The unceasingly rejected stuff burdens the environment. For instance, the recycled furniture increases repair complexity due to its huge size and mixing of materials. As the stuff is still usable and with feature of certain material, the study proposes research on invention of “implement regeneration” that utilizes and transforms the features of the stuff. One or more features containing shape, color, material, texture and function are used in redesign during which the element “emotion” is endowed. Thus, the redesigned furniture is of affection and memory of user, which is transformed from “implement” to “family member” for the viewer to understand change in stuff may not only occur in purchasing. The study by literature review investigates the history of furniture style, the trend, and the communication between stuff and human. The characteristics of oriental and western furniture are known from the outlined history of furniture style and confirmed in the trend report, whose redesign is full of personal trait and plasticity and may be the mainstream in design hopefully. In discussion about the communication between stuff and human, meaning of product is used to perceive significance and symbol that shape, color, material and texture indicate to classify application of the characteristics. The case study generalizes from 118 cases three redesign models including formation redesign, function redesign and unit redesign. According to 50 cases of formation redesign, five influential factors which contain shape, color, material, texture and others are discovered. With regard to 44 cases of function redesign, it is known that change in position, addition of objects and combination of diversified objects are the three influential factors. For unit redesign, we know from 24 cases that purpose of furniture and intention of concept are the two influential factors. Through literature review and case study, four artworks Swimming Away (formation redesign), Meditation (function redesign), Reminder (function redesign) and Fusion (unit redesign) are invented in the study. It is also realized during research that furniture redesign is really recognized by viewers. However, considering time-consuming and laborious redesign, the study suggests future researches proceed with modeling of furniture redesign while establishing database of the features of redesign to lower cost of design and manufacturing, and enhance accuracy of design.
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Keywords
家具, 再設計, 情感設計, 器物再生, furniture, redesign, emotional design, implement regeneration