擴增實境系統與教育桌遊的不同整合鷹架在資訊媒體素養之學習成效
dc.contributor | 許庭嘉 | zh_TW |
dc.contributor | Hsu, Ting-Chia | en_US |
dc.contributor.author | 江沅遙 | zh_TW |
dc.contributor.author | Chaing, Yuan-Yao | en_US |
dc.date.accessioned | 2024-12-17T03:24:35Z | |
dc.date.available | 2027-07-10 | |
dc.date.issued | 2024 | |
dc.description.sponsorship | 科技應用與人力資源發展學系 | zh_TW |
dc.identifier | 61171028H-46243 | |
dc.identifier.uri | https://etds.lib.ntnu.edu.tw/thesis/detail/93856f4b3cf1380dda9ee2c1ccacae8c/ | |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/123057 | |
dc.language | 中文 | |
dc.title | 擴增實境系統與教育桌遊的不同整合鷹架在資訊媒體素養之學習成效 | zh_TW |
dc.title | Learning Effectiveness of the Different Integrated Scaffolding Approaches in the Augmented Reality System and the Educational Board Games on Information and Media Literacy | en_US |
dc.type | 學術論文 |