迪士尼動畫電影分鏡方法應用於《疼惜野生毛小孩》動畫腳本創作研究

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2016

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摘 要 從事動畫工作已逾20年,適逢台灣動畫製作蓬勃發展的年代,承接日本、美國、加拿大與歐洲等動畫公司的訂單,其中以美國迪士尼公司動畫電視影集數量最多。1990年至2006年參與電視動畫影集構圖設計,過程中體認動畫分鏡腳本對於說故事、動畫品質與製作進度的重要性。自2006年開始,參與台灣自製的3D動畫電視影集分鏡腳本設計,深刻體會維持迪士尼公司動畫電視與電影龐大的作品數量,分鏡腳本快速且大量的設計能力是關鍵因素。2008年首次參與《憶世界大冒險》3D動畫電影分鏡腳本設計,引發研究迪士尼動畫電影分鏡腳本的動機。 本研究分成文獻探討、個案研究與創作實驗三個階段,首先探討分鏡腳本的發展過程,對於電影與動畫製作的重要性,歸納分鏡腳本主要的組成要素有故事架構、畫面設計、鏡頭語言、攝影機移動與時間設定等五項。其次個案研究三部不同風格題材的迪士尼動畫電影,依照文字劇本描述的情景,區分開幕景、音樂景、對話景、浪漫景、追逐景、打鬥景與結尾景,分析構圖方法、鏡頭種類、攝影機移動與時間設定。研究結果發現,故事的情節、人物的動作、對話的內容、場景的地形、建築的結構與音樂的節奏等六種因素,影響三部動畫電影分鏡的構圖方法、鏡頭種類、攝影機移動百分比,以及每一景的時間格數。 第三創作實驗階段,編寫短篇故事劇本,選擇台灣原生動物為主要角色,以台灣生態環境為背景,採用2.35:1新藝綜合體變形寬螢幕格式,將研究結論應用在動畫電影腳本創作設計。作品成果與個案研究結論比較分析,發現同樣都是以動物為角色的動畫影片,因為不同的故事情節、場景設計、動物的演出動作,產生不同的分鏡腳本設計結果。整理研究結論、創作成果檢討與修改,作為爾後動畫電影分鏡設計之參考。
Abstract It is a great pleasure for me to have worked at the animation industry for over 20 years which has passed through the golden age of the animation business in Taiwan. I have witnessed and involved with producing a great deal of orders from worldwide, including Japan, USA, Canada and Europe, especially a lot of projects from Disney during this period. After working as a layout artist for TV series from 1990 to 2006, I have learned the importance of a professional animation storyboard, it can describe the script and tell the story nice and clearly, also it can have a better control on the animation quality as well as production progress. After participating on making the storyboard for a Taiwanese 3D TV series, I realized that have the design capability and efficient work on making storyboards is the key successful factor enable Disney to produce a huge amount shows for TV and movies. It has inspired me to research the Disney animated film storyboards script after participating in《Memory Loss》 3D animated movie storyboard design in 2008. This study was divided into literature, case studies and practice in three stages, beginning at describing the development of the storyboard, and it's importance to a movie and animation production, concluding the 5 major elements of the story, design, camera, camera moves with the time setting of five. Secondly studying three different style themes of Disney animated films, in accordance with the written script describing the scene, differentiates the opening scene, music scene, dialog view, romantic scene, Chase scene, a fight scene and end scene, analyzing composition, type of lens, camera movement and time setting. The findings, the story of the plot, characters, dialogue, scene terrain, the structure of the building and the rhythm of the music, such as the six II factors, affect the composition of three animated films shot percentage, type of lens, camera movement, and many view time. Third practice phase, wrote short stories, scripts, selected the Taiwanese native animals as main characters and the ecological environment in Taiwan as a backdrop, 2.35:1 new arts complex deformation of wide-screen format, applied research findings to the design of animation film script writing. Comparative analysis of the results and case studies of work conclusions, found the same animation films that are animal-role, because different plot, scene design, animal shows, produced different mirror design results. Study conclusions, creative review and modify, as the animation storyboard design references thereafter. Third practice phase, writing short stories, scripts, select the Taiwan native animals as main characters, Taiwan ecological environment as a backdrop, 2.35:1 new arts complex deformation of wide-screen format, apply research findings to the design of animation film script writing. Comparative analysis of the results and case studies of work conclusions, found the same animation films that are animal-role, because different plot, scene design, animal shows, produce different mirror design results. Study conclusions, creative review and modify, as the animation storyboard design references thereafter.

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分鏡腳本, 動畫, 動畫電影, 動畫腳本, storyboard, animation, animated film, animation storyboard

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