數位動畫場景設計之研究

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2009

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動畫場景之於動畫,往往是個敘述的關鍵要素,其不僅表達了動畫發生的地點、時間,同時也因各類技法與風格皆可以用來表現動畫場景,營造氛圍、情緒更易於傳達故事旨意。而將多張圖層的前後交疊所組合成的多層場景,正是其中一種動畫場景製作方法。這樣的技術使得原本平面的空間有了深度,加強動畫的空間感、透視感,因此早已被廣泛地運用在各種動畫表現形式之中,發展至今數位化的運用,更使得多層場景技巧隨之進步。本畢業創作論述就多層動畫場景的製作加以論述,並將其研究結果交互運用在作品實踐當中,以支持組內動畫故事進行和整體風格,使之有加乘的效果。
Animation scenes, which not only expresses the place and time of animation but also conveys the theme of the story easier by kinds of techniques and styles, which can be used to represent animation scene and create the atmosphere and feelings, usually plays an important role of description in animation. And one of methods for animation scene is overlapping several layers from the front to rear to make a multi-scene. Owing to this kind of technique can make the plane space originally reinforce its outline, improving the extensity and perspective of animation, it has been widely used in variety forms of animation. Nowadays, the usage of digitalization even make it more progressive. This paper focuses on the drafting of multi-scene and applies the research conclusion interactively to the practice of works, for supporting the proceeding of the story and overall style; make it have additional effects.

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多層, 動畫, 場景, Multi-scenes, Multi-layers, Animation, Scenes

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