問題導向學習策略在網路化「電腦樂高」教學活動上之應用
dc.contributor | 國立臺灣師範大學科技應用與人力資源發展學系 | zh_tw |
dc.contributor.author | 蔡學偉 | zh_tw |
dc.contributor.author | 蕭顯勝 | zh_tw |
dc.contributor.author | 游光昭 | zh_tw |
dc.date.accessioned | 2014-10-30T09:34:21Z | |
dc.date.available | 2014-10-30T09:34:21Z | |
dc.date.issued | 2004-06-03 | zh_TW |
dc.description.abstract | 本文提出在網路上以問題導向學習方法之「電腦樂高」課程的創意教學模式。從原來以教學者為主及輔以學習手冊的傳統教學方法,改為學習者主動探索的網路化問題導向學習教學模式。此教學模式在「電腦樂高」課程上實施的結果更能提升學習者的學習動機、學習成效及創造力。 | zh_tw |
dc.description.abstract | We propose a new creative teaching model of LEGO Dacta, which is Web-based and is combined with problem-based learning strategy. The original teaching method was teacher-centered instruction. In the new model, learner plays as explorer. The model does improve the learner’s learning motivation, learning efficiency and creativity of LEGO Dacta.. | en_US |
dc.description.uri | http://www.ie.ksu.edu.tw/data/robocup/%E5%95%8F%E9%A1%8C%E5%B0%8E%E5%90%91%E5%AD%B8%E7%BF%92%E7%AD%96%E7%95%A5%E5%9C%A8%E7%B6%B2%E8%B7%AF%E5%8C%96%E3%80%8C%E9%9B%BB%E8%85%A6%E6%A8%82%E9%AB%98%E3%80%8D%E6%95%99%E5%AD%B8%E6%B4%BB%E5%8B%95%E4%B8%8A%E4%B9%8B%E6%87%89%E7%94%A8.pdf | zh_TW |
dc.identifier | ntnulib_tp_E0204_02_039 | zh_TW |
dc.identifier.uri | http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35751 | |
dc.language | chi | zh_TW |
dc.relation | 第八屆全球華人計算機教育應用大會,香港。 | zh_tw |
dc.subject.other | 問題導向學習策略 | zh_tw |
dc.subject.other | 電腦樂高 | zh_tw |
dc.subject.other | 網路教學 | zh_tw |
dc.subject.other | problem based learning | en_US |
dc.subject.other | LEGO Dacta | en_US |
dc.subject.other | Web-based instruction | en_US |
dc.title | 問題導向學習策略在網路化「電腦樂高」教學活動上之應用 | zh_tw |