問題導向學習策略在網路化「電腦樂高」教學活動上之應用

dc.contributor國立臺灣師範大學科技應用與人力資源發展學系zh_tw
dc.contributor.author蔡學偉zh_tw
dc.contributor.author蕭顯勝zh_tw
dc.contributor.author游光昭zh_tw
dc.date.accessioned2014-10-30T09:34:21Z
dc.date.available2014-10-30T09:34:21Z
dc.date.issued2004-06-03zh_TW
dc.description.abstract本文提出在網路上以問題導向學習方法之「電腦樂高」課程的創意教學模式。從原來以教學者為主及輔以學習手冊的傳統教學方法,改為學習者主動探索的網路化問題導向學習教學模式。此教學模式在「電腦樂高」課程上實施的結果更能提升學習者的學習動機、學習成效及創造力。zh_tw
dc.description.abstractWe propose a new creative teaching model of LEGO Dacta, which is Web-based and is combined with problem-based learning strategy. The original teaching method was teacher-centered instruction. In the new model, learner plays as explorer. The model does improve the learner’s learning motivation, learning efficiency and creativity of LEGO Dacta..en_US
dc.description.urihttp://www.ie.ksu.edu.tw/data/robocup/%E5%95%8F%E9%A1%8C%E5%B0%8E%E5%90%91%E5%AD%B8%E7%BF%92%E7%AD%96%E7%95%A5%E5%9C%A8%E7%B6%B2%E8%B7%AF%E5%8C%96%E3%80%8C%E9%9B%BB%E8%85%A6%E6%A8%82%E9%AB%98%E3%80%8D%E6%95%99%E5%AD%B8%E6%B4%BB%E5%8B%95%E4%B8%8A%E4%B9%8B%E6%87%89%E7%94%A8.pdfzh_TW
dc.identifierntnulib_tp_E0204_02_039zh_TW
dc.identifier.urihttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/35751
dc.languagechizh_TW
dc.relation第八屆全球華人計算機教育應用大會,香港。zh_tw
dc.subject.other問題導向學習策略zh_tw
dc.subject.other電腦樂高zh_tw
dc.subject.other網路教學zh_tw
dc.subject.otherproblem based learningen_US
dc.subject.otherLEGO Dactaen_US
dc.subject.otherWeb-based instructionen_US
dc.title問題導向學習策略在網路化「電腦樂高」教學活動上之應用zh_tw

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