問題導向學習策略在網路化「電腦樂高」教學活動上之應用

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2004-06-03

Authors

蔡學偉
蕭顯勝
游光昭

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Abstract

本文提出在網路上以問題導向學習方法之「電腦樂高」課程的創意教學模式。從原來以教學者為主及輔以學習手冊的傳統教學方法,改為學習者主動探索的網路化問題導向學習教學模式。此教學模式在「電腦樂高」課程上實施的結果更能提升學習者的學習動機、學習成效及創造力。
We propose a new creative teaching model of LEGO Dacta, which is Web-based and is combined with problem-based learning strategy. The original teaching method was teacher-centered instruction. In the new model, learner plays as explorer. The model does improve the learner’s learning motivation, learning efficiency and creativity of LEGO Dacta..

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