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Effects of High School Students’ Self-efficacy by Applying the Concepts of Adventure Education in the Technology Education Curriculum
一、為將冒險教育有效融入科技教育教學中，需涵蓋挑戰（Challenge）、團隊（Teamwork）、自我反思（Reflection）、安全（Safety）及有趣或興趣（For Fun or Interesting）等五項課程元素。
The purpose of this research was to affect high school students’ self-efficacy by applying the concepts of adventure education in the technology education curriculum.This research included developing experimental activity with applying the concepts of adventure education in the technology education curriculum and reactions of high school students’ interpersonal self-efficacy, performance self-efficacy, problem solving self-efficacy and whole self-efficacy between before they participated in this study and after.To achieve the purpose of this research, this research used quasi-experimental research method. Tow eleventh-grade classes of high school students (65 students) in Taipei City participated in this 8 weeks/16 hours activity. “High School Students Self-efficacy Rating Scale” was used to collect data for Statistical analysis before and after the activity, The results of this study indicated: 1. To apply the concepts of adventure education effectively in the technology education curriculum, it should combine the five concepts of adventure education, such as challenge, teamwork, self-reflection, safety and fun or interesting. 2. To apply the concepts of adventure education effectively in the technology education curriculum, it should use four strategies, such as multimedia teaching materials, actual construction challenge situation, encouraging of self-reflection time and guidance teaching. 3. During the technology education curriculum, it affected positive influence of high school students’ interpersonal self-efficacy by applying the concepts of adventure education. 4. To apply the concepts of adventure education in the technology education curriculum, it affected high school students’ problem solving self-efficacy and whole self-efficacy. Based on the results, there were some suggestions for learning and reference. The suggestions of this study indicated: 1. The suggestions for curriculum design: (1) used the same challenge conditions to design and plan curriculum combining different technology system subjects; (2)based on students’ first or second outcomes to adjust to challenge situation. 2. The suggestions for teaching practice: (1) holding grade activities or competes between schools to transform into “the ability can be taken away”; (2) implementing of curriculum plan should adjust to and considerate of the real situation of students’ performance; (3) demonstration teaching while students finished experimental activity. 3. The suggestions for following research: (1) group characteristics and grade should be added to the variable of study; (2) field properties (outdoor in school or artificial situation in classroom) should be research variables.
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