教育心理與輔導學系

Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/16

本系設立於民國五十七年八月。民國三十五年本校成立時,即在教育系內成立心理實驗室。四十七年教育系成立心理學組,並將心理實驗室擴充為心理實驗中心。五十七年正式成立教育心理學系。六十九年在進修部成立教育心理學系,分設輔導組和特教組,為中小學教師提供進修機會。六十八年教育部鑑於各級學校輔導工作之日益重要,乃准以教育心理學系現有師資及設備為基礎,成立輔導研究所碩士班。民國七十六年更奉准成立博士班,培育高級輔導人員,同年將系(所)名稱更改為教育心理與輔導學系(所),並簡稱為心輔系(所)。民國八十三年,因應新大學法頒佈,將系所名稱合一,統稱為教育心理與輔導學系(簡稱為心輔系)。

本校校區可分為本部(包括教育學院、文學院、藝術學院)及分部(理學院)。本系位於本部教育學院大樓五、六樓。

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    生成不同視覺輔助對貝氏推理問題解決之影響—2×2表格與雙樹圖
    (2024) 蔡欣原; Tsai, Shin-Yuan
    正確應用貝氏理論進行推理對大多數的人而言不是一件容易的事。過往研究專注在如何使用視覺輔助協助學生解決貝氏推理問題,且大多數的研究結果都一致地發現題目提供2×2表格對解題有最佳的促進效果。然而在缺乏任何視覺輔助的情境下,人們是否能自行建構視覺輔助來解決問題則仍待更多的探索。本研究根據學習者生成性繪圖理論,假設具有與文字相同線性結構的雙樹圖在繪製時可能會較以往促進效果最佳的2×2表格對受試者的解題更有幫助,故嘗試探討受試者自行繪製雙樹圖或2×2表格時對解決貝氏推理問題的影響。研究招募103位18至35歲的受試者進行貝氏推理測驗,受試者依據接收到的視覺輔助被分為純文字組、2×2表格組以及雙樹圖組。實驗分兩階段進行,每階段包含3題計算題及3題決策題,第一階段兩個視覺輔助組別的題目會提供各自的視覺輔助,第二階段則三組皆為純文字,並要求視覺輔助組別作圖再解題。第一階段結果發現,視覺輔助組別的受試者正確率顯著的高於純文字組;而2×2表格組與雙樹圖組在正確率沒有顯著差異,自評難易度上則是2×2表格組顯著較低。第二階段結果發現,視覺輔助組別的受試者正確率仍高於純文字組,但差異僅達邊緣顯著;2×2表格組與雙樹圖組在正確率上依然沒有顯著差異,且自評難易度也依然是2×2表格組顯著較低;繪圖的正確率上2×2表格組與雙樹圖組之差異未達顯著,並且透過相關性分析發現,正確繪圖的數量與解題的正確率具中度正相關。儘管實驗結果並不支持圖像的線性結構有助於繪圖以及解題的假設,但一來可能與天花板效應有關,因受試者大多就讀國立大學,導致本實驗有極高的解題正確率;二來則可能與受試者對特定視覺輔助的熟悉性有關,本研究並未針對受試者對於各種視覺輔助的熟悉度、熟練度進行控制,若學生對2×2表格更為熟悉,則可能導致雙樹圖圖形結構上的優勢難以凸顯出來。後續研究若能改善上述限制,在受試者的招募上進行額外篩選,將有望更了解視覺輔助對人們進行貝氏推理任務的影響。
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    Mobile guide system using problem-solving strategy for museum learning: asequential learning behavioural pattern analysis
    (John Wiley & Sons Ltd, 2010-04-01) Sung, Y. T.; Hou, H. T.; Liu, C. K.; Chang, K. E.
    Mobile devices have been increasingly utilized in informal learning because of their high degree of portability; mobile guide systems (or electronic guidebooks) have also been adopted in museum learning, including those that combine learning strategies and the general audio–visual guide systems. To gain a deeper understanding of the features and limitations of these guide systems in a museum-learning context and also to provide new designs that better guide learners in interacting with peers and exhibitions, in-depth exploration of learners' actual visits and analyses of their behavioural patterns is crucial. This study was based on empirical observation and analysis of the learning behaviours (recorded on video) of 65 elementary-school students who were placed into three groups: mobile guide with problem-solving strategy, audio–visual mobile guide and paper-based learning-sheet guide. By coding and analysing the video and conducting sequential analysis and frequency analysis of learning-related discussion content, behavioural interaction patterns were determined by which the features and limitations of the different types of guides were compared. Among the findings, it was discovered that the students in the problem-solving mobile guide group showed a higher level of two-way interactions with their peers and the exhibits, as well as more learning-related discussions. Relevant suggestions for teachers, researchers and guide-systems developers are also given.
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    Exploring knowledge sharing discussion behavioral patterns in e-learning communities: A comparison of peer-assessmentand problem-solving strategy
    (IJCEELL, 2011-01-01) Hou, H. T.; Chang, K. E.; Sung, Y. T.
    In a Web 2.0 e-learning context, the knowledge of teachers and learners is often shared via online discussion environments. In-depth exploring the online discussion behavioural patterns for teacher/learner communities with different interactive learning strategies via empirical observations and comparisons may provides important further references for community managers or system developers. In this paper, we summarise a series of our findings of three-empirical studies in Taiwan, and make in-depth comparison and discussions of the online discussion behavioural patterns of two-interactive strategies: peer-assessment and problem solving, then discuss the features and limitations of the strategies. The comparison and discussions may provide some important references for community management and system development in e-learning environments. In turn, we also propose suggestions regarding guiders' intervention, strategy design and intelligent agent development.
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    不同範例與解題組合對初學者在學習上的影響
    (國立臺灣師範大學教育心理學系, 2014-06-??) 黃一泓; 虞翔; Yi-Hung Huang; Yu Xiang
    本研究以認知負荷理論為基礎,探討不同的範例與解題組合對初學者的認知負荷及學習成效之影響。本研究已72位商業管理類大學新生為研究對象,以微積分課程中探討最佳化問題為教學內容,採取前後測控制的真實驗設計,學習者在隨機分組後經過「同時呈現的範例與解題」、「範例-解題配對」,以及「解題-範例配對」三種學習過程,再進行近遷移及遠遷移的學習成效測試,並在學習過程中採用難度評分的自評量表收集認知負荷數據。實驗結果說明,「同時呈現的範例與解題」對初學者的認知負荷最低、「範例-解題配對」其次,而「解題-範例配對」最高。而「同時呈現的範例與解題」與「範例-解題配對」在學習成效的影響並無顯著差異,但上述兩條件組則顯著優於「解題-範例配對」。另外,不同的範例解題組合在遠遷移測試的表現則無顯著差異。