教育心理與輔導學系

Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/16

本系設立於民國五十七年八月。民國三十五年本校成立時,即在教育系內成立心理實驗室。四十七年教育系成立心理學組,並將心理實驗室擴充為心理實驗中心。五十七年正式成立教育心理學系。六十九年在進修部成立教育心理學系,分設輔導組和特教組,為中小學教師提供進修機會。六十八年教育部鑑於各級學校輔導工作之日益重要,乃准以教育心理學系現有師資及設備為基礎,成立輔導研究所碩士班。民國七十六年更奉准成立博士班,培育高級輔導人員,同年將系(所)名稱更改為教育心理與輔導學系(所),並簡稱為心輔系(所)。民國八十三年,因應新大學法頒佈,將系所名稱合一,統稱為教育心理與輔導學系(簡稱為心輔系)。

本校校區可分為本部(包括教育學院、文學院、藝術學院)及分部(理學院)。本系位於本部教育學院大樓五、六樓。

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    Embedding game-based problem-solving phase into problem-posing system for mathematics learning
    (ELSEVIER, 2012-02-01) Chang,K. E.; Wu, L. J.; Weng, S. E.; Sung, Y. T.
    A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the “solving problem” phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students’ problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.
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    Efficacy of simulation-based learning of electronics using visualization and manipulation
    (International Forum of Educational Technology & Society, 2011-04-01) Chen, Y. L.; Hong, Y. R.; Sung, Y. T.; Chang, K. E.
    Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software either with or without the simulative manipulation module were investigated in 49 college sophomores. The learning performance was higher for learning software utilizing simulative manipulation and visualization yields than for that lacking simulative manipulation, which suggests that learning performance can be enhanced if visualized learning can appropriately integrate simulative manipulation activities. An analysis of the learning process revealed that the use of simulative manipulation activities to verify and clarify the existing knowledge is crucial to improving the learning performance.