理學院
Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/3
學院概況
理學院設有數學系、物理學系、化學系、生命科學系、地球科學系、資訊工程學系6個系(均含學士、碩士及博士課程),及科學教育研究所、環境教育研究所、光電科技研究所及海洋環境科技就所4個獨立研究所,另設有生物多樣性國際研究生博士學位學程。全學院專任教師約180人,陣容十分堅強,無論師資、學術長現、社會貢獻與影響力均居全國之首。
特色理學院位在國立臺灣師範大學分部校區內,座落於臺北市公館,佔地約10公頃,是個小而美的校園,內含國際會議廳、圖書館、實驗室、天文臺等完善設施。
理學院創院已逾六十年,在此堅固基礎上,理學院不僅在基礎科學上有豐碩的表現,更在臺灣許多研究中獨占鰲頭,曾孕育出五位中研院院士。近年來,更致力於跨領域研究,並在應用科技上加強與業界合作,院內教師每年均取得多項專利,所開發之商品廣泛應用於醫、藥、化妝品、食品加工業、農業、環保、資訊、教育產業及日常生活中。
在科學教育研究上,臺灣師大理學院之排名更高居世界第一,此外更有獨步全臺的科學教育中心,該中心就中學科學課程、科學教與學等方面從事研究與推廣服務;是全國人力最充足,設備最完善,具有良好服務品質的中心。
在理學院紮實、多元的研究基礎下,學生可依其性向、興趣做出寬廣之選擇,無論對其未來進入學術研究領域、教育界或工業界工作,均是絕佳選擇。
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Item A collaborative support tool for problem-solving ability: Idea storming cube(2008-04-02) Huang, C. C.; Chang, C. Y.; Li, T. Y.; Wang, H. C.Problem-solving ability plays an important role in many science learning activities. In this paper, we propose a game-based collaborative learning support system called Idea Storming Cube to support problem-solving ability and help a user form a perspective-shift thinking habit.The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group.The system is designed to provide user-,goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking.We have implemented the tool with a magic-cube-like game for collaborative idea generation.A preliminary evaluation of the system is also re-ported in this paper.Item Thinking hard together: The long and short of collaborative idea generation in scientific inquiry(2007-07-21) Wang, H. C.; Rose, C. P.; Cui, Y.; Chang, C. Y.; Huang, C. C.; Li, T. Y.Idea generation is a cognitive process that plays a central role in inquiry learning tasks. This paper presents results from a controlled experiment in which we investigate the affect on productivity and learning from doing idea generation tasks individually versus in pairs, with versus without automatic support from a virtual brainstorming agent called VIBRANT. Our finding is that individuals brainstorming with VIBRANT produced more ideas than individuals who brainstormed with a human peer. However, an additional finding is that while brainstorming in pairs lead to short term process losses in terms of idea generation, with a corresponding reduction in learning in terms of pre to post test gains, it produced a productivity gain for a subsequent distinct individual inquiry task. Furthermore, automatically generated feedback from VIBRANT improved learning during idea generation but did not mitigate the process losses that were associated with reduced learning in the pairs conditions.Item A collaborative support tool for creativity learning: Idea storming cube(2007-07-20) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.Creativity plays an important role in many learning activities but how to enhance creativity with the support of modern computer tools deserves further studies. In this paper, we propose a game-based collaborative creativity support system called Idea storming cube to support creative thinking and help a user form a perspective-shift thinking habit. The system analyzes the knowledge acquired from the history of user inputs and compares it with the ideas possessed by the domain expert and other users in the current brainstorming group. The system is designed to provide user-, goal- and context-sensitive supports with this mechanism that stimulates more divergent thinking. We have implemented the proposed game with a magic-cube-like HCI for collaborative idea generation. A case study for preliminary evaluation of the system is also reported in this paper.Item Idea storming cube: A game-based creative thinking support system(2007-03-28) Huang, C. C.; Li, T. Y.; Wang, H. C.; Chang, C. Y.This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and contextsensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.Item VIBRANT: A brainstorming agent for computer supported creative problem solving(2006-06-30) Wang, H. C.; Li, T. Y.; Rose, C. P.; Huang, C. C.; Chang, C. Y.This paper describes key issues underlying the design of a tutoring system that brainstorms with students in order to support qualitative problem solving. Cognitively oriented and socially oriented support are enabled by two technologies, namely heuristic-based feedback generation and community-data-driven social recommendation. Formal representations and corresponding automated reasoning procedures for these technologies are introduced.Item An online testing and analysis system for students' creative problem-solving ability in sciences(2006-06-08) Huang, C. C.; Wang, H. C.; Li, T. Y.; Chang, C. Y.This paper proposes an online testing and analysis system for studying students’ Creative Problem-Solving (CPS) ability in sciences. Using an open-ended essay-question-type test, students are asked to express their idea and imagine how to solve problems better. Based on previous works, we utilize an automated scorer for evaluating students’ CPS ability. This system serves as a real-time (self-)assessment for online learners and a useful research tool to gather data for CPS studies. We have re-examined the inter-rater reliability of our automated scorer with new samples, and conducted a questionnaire survey for usability inspection. The preliminary results show the system is reliable for automated scoring and satisfactory for system usability. A roadmap for future development is also proposedItem The idea storming cube: Evaluating the effects of using game and computer agent to support divergent thinking(International Forum of Educational Technology and Society, 2010-12-01) Huang, C. C.; Yeh, T. K.; Li, T. Y.; Chang, C. Y.The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The participants consisted of 72 11th grade high school students who were assigned to one of three conditions: 1) information-based (ISC[subscript info]), 2) game-based (ISC[subscript game]) and 3) game-based with peer-like intelligent agent (ISC[subscript game-agent]) conditions. The results revealed that the ISC[subscript game] and the ISC[subscript game-agent] facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support. (Contains 7 tables and 8 figures.)Item VIBRANT: A brainstorming agent for computer supported creative problem solving(Springer Berlin Heidelberg, 2006-01-01) Wang, H. C.; Li, T. Y.; Ros�, C. P.; Huang, C. C.; Chang, C. Y.This paper describes key issues underlying the design of a tutoring system that brainstorms with students in order to support qualitative problem solving. Cognitively oriented and socially oriented support are enabled by two technologies, namely heuristic-based feedback generation and community-data-driven social recommendation. Formal representations and corresponding automated reasoning procedures for these technologies are introduced.