科學教育研究所

Permanent URI for this communityhttp://rportal.lib.ntnu.edu.tw/handle/20.500.12235/61

本所於民國75年秋奉教育部核准設立,經當時理學院吳院長京一、與數學系、物理系、化學系、生物系、地球科學系等系主任,以及本校科學教育學者之籌備和規劃,分別於75年成立博士班,於76學年度招收第1屆博士班學生,83年成立碩士班,於84學年度起正式招收第1屆碩士班學生,87年成立教學碩士班,於88學年度招收第1屆教學碩士班學生。

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    The idea storming cube: Evaluating the effects of using game and computer agent to support divergent thinking
    (International Forum of Educational Technology and Society, 2010-12-01) Huang, C. C.; Yeh, T. K.; Li, T. Y.; Chang, C. Y.
    The objective of this article is to evaluate the effectiveness of a collaborative and online brainstorming game, Idea Storming Cube (ISC), which provides users with a competitive game-based environment and a peer-like intelligent agent. The program seeks to promote students' divergent thinking to aid in the process of problem solving. The participants consisted of 72 11th grade high school students who were assigned to one of three conditions: 1) information-based (ISC[subscript info]), 2) game-based (ISC[subscript game]) and 3) game-based with peer-like intelligent agent (ISC[subscript game-agent]) conditions. The results revealed that the ISC[subscript game] and the ISC[subscript game-agent] facilitated diversified ideas in problem solving and were considered beneficial for brainstorming. Although the divergent thinking process may not transfer to problem solving results immediately, it is our hope that the empirical result can shed some lights on the development of game-based systems for collaborative learning and problem solving support. (Contains 7 tables and 8 figures.)