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理學院
資訊工程學系
學位論文
學位論文
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http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/73912
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search.filters.author.Tsao, Shao-Kang
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search.filters.author.曹少剛
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search.filters.subject.computer games
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search.filters.subject.deep learning
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search.filters.subject.EinStein würfelt nicht!
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search.filters.subject.Monte Carlo method
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search.filters.subject.neural network
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深度學習用於愛因斯坦棋研發之初步探討
(
2017
)
曹少剛
;
Tsao, Shao-Kang
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愛因斯坦棋,是於西元2004年由德國中部耶拿(Jena)鎮的一位數學教授—Ingo Althöfer所發明的兩人骰棋類遊戲。 在5x5的棋盤中放入雙方各六個棋子,雙方必須利用擲骰子的方式,來決定當前回合可以移動的棋子編號,透過各種不同的策略,減少我方或敵方的棋子,使我方比敵方優先達成勝利條件,以獲取勝利。雖然此遊戲的遊戲盤面尺寸、棋子數目較其他棋盤遊戲小、少,但是由於融入了骰子這個不確定的要素,大大地增加此遊戲的複雜度,同時也增加了耐玩性與挑戰性。 本研究將嘗試利用蒙地卡羅演算法、卷積式類神經網路的方法,嘗試使用、尋找各種不同的特徵,將這些特徵互相搭配以形成不同的feature map,藉此訓練類神經網路各個節點的參數(權重),期望新的方法可以達到、擁有,甚至是超越目前其他強力的愛因斯坦棋下棋程式的棋力。
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