Skip to main content
Communities & Collections
All of DSpace
Statistics
English
العربية
বাংলা
Català
Čeština
Deutsch
Ελληνικά
Español
Suomi
Français
Gàidhlig
हिंदी
Magyar
Italiano
Қазақ
Latviešu
Nederlands
Polski
Português
Português do Brasil
Srpski (lat)
Српски
Svenska
Türkçe
Yкраї́нська
Tiếng Việt
Log In
Log in
New user? Click here to register.
Have you forgotten your password?
Home
理學院
資訊工程學系
學位論文
學位論文
Permanent URI for this collection
http://rportal.lib.ntnu.edu.tw/handle/20.500.12235/73912
Browse
Search
By Issue Date
By Author
By Title
By Subject
By Subject Category
Search
By Issue Date
By Author
By Title
By Subject
By Subject Category
1 results
Back to results
Filters
Author
search.filters.author.吳俊緯
1
search.filters.author.Wu, Chun-Wei
Subject
1
search.filters.subject.artificial intelligence
1
search.filters.subject.imperfect information game
1
search.filters.subject.mahjong
1
search.filters.subject.機率
1
search.filters.subject.電腦對局
Show more
Search subject
Submit
Browse subject tree
Date
Start
End
Submit
2016
1
Has files
No
Reset filters
Settings
Sort By
Accessioned Date Descending
Most Relevant
Title Ascending
Date Issued Descending
Results per page
1
5
10
20
40
60
80
100
Search
Author: search.filters.author.吳俊緯
×
Has files: No
×
Search Tools
Search Results
Now showing
1 - 1 of 1
No Thumbnail Available
Item
電腦麻將程式MahJongDaXia的設計與實作
(
2016
)
吳俊緯
;
Wu, Chun-Wei
Show more
電腦麻將程式MahJongDaXia的設計與實作 吳俊緯 在人工智慧的電腦對局領域中,麻將是一個相當特別的項目,由於多玩家、不完全資訊及機率性三個要素使得其他項目的搜尋演算法在麻將中變得難以實現,也因為其困難與價值,使得國內外有許多優秀的人才投入這個領域。 在本論文所研發的程式MahJongDaXia,用純規則導向的架構與純機率性的審局方式達到所期望「正確的捨牌」。在文中將探討過去各電腦麻將程式的架構及應用技術,並詳述MahJongDaXia的程式結構,所採用的7個規則來做為決策函式的核心,說明這些規則對於特殊牌型的處理,關於開發過程對於使用的結構的改進原因及優劣。MahJongDaXia為一個從無到有的電腦麻將程式,開發實踐尚短,也在TAAI 2015、TCGA 2016與ICGA2016競爭中取得銀牌,未來會以程式完善為目標改進。
Show more