陳哲銘Chen, Che-Ming楊懷恩Kawas Lejen2019-08-292017-06-042019-08-292015http://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22G060123018L%22.&%22.id.&http://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/94087 近二十年間全球氣候變遷議題引起世界各國對永續發展的重視,過去被科學界相對忽略的「原住民傳統生態知識」(traditional ecological knowledge, TEK)開始獲得關注,尤以狩獵活動為傳統生態知識的重要核心。然而,台灣的原住民近年來遭受到資本主義入侵及環境的變遷,再加上許多禁獵法令的頒布,使得原住民的狩獵活動幾近消失殆盡。雖有許多維護與延續狩獵文化傳統的方法,但推動上卻仍險阻艱難。尤其是太魯閣族原住民,面臨的是國家公園法,族人的狩獵文化比起其他族群顯得更加垂危。過去對狩獵文化的探討多著重於與自然保育的關係,鮮少將狩獵知識活化並應用於教學研究中。 另一方面,在現今數位化的時代,電腦遊戲是一個青年學子重要的休閒娛樂之一,尤以3D虛擬實境遊戲更盛行。而近年來數位遊戲式學習(digital game-based learning, DGBL)概念的提出使得教育方式漸以「寓教於樂」的互動式學習來有效地達成教學目標。本研究藉此以次級文獻資料、耆老訪談及深入真實狩獵場域蒐集的田野資料內容,設計虛擬遊戲腳本,使用 3D 遊戲編輯引擎(Unity 3D)來開發一個太魯閣族狩獵遊戲,讓學生對其傳統生態知識與技能產生好奇及興趣。在專家評估的改良中,使得遊戲平台更具文化真實性、沉浸性及互動性。而最後的教學實驗成果,本研究亦發現高中學齡的太魯閣族學生對於自身的文化認知極不熟悉,但藉由遊戲輔助教學後,態度與認知能力上皆有顯著提升,這也表示3D虛擬狩獵遊戲輔助太魯閣族傳統狩獵文化教育有其顯著的教育成效。In the past two decades, the issue concerning global climate change have resulted in the attention of sustainable development. In the past, this topic was relatively neglected in the scientific community; nowadays, “Aboriginal traditional ecological knowledge (TEK)” has been gradually gaining attention. Especially the hunting activity, which is the important core of TEK. However, in recent years, Taiwanese aborigines have been suffered from the capitalism invasion, environmental change, andthe laws of hunting prohibition. These difficulties have made aborigines’ hunting activities almost disappear. Although there are many ways to maintain their hunting culture, complicated problems still exist and need to be solved. The decline of Truku’s hunting culture is particularly severer than other aboriginal cultures because of national park regulations. While more studies lay emphasis on the relationship between hunting and nature conservation, fewer studies put hunting knowledge into practice or applied them to education. On the other hand, in this digital age, computer games are quite popular among young people, especially 3D virtual reality games. The concept of “digital game-based learning (DGBL)”have been advocated, and it is believed that this kind of teaching method will become an “edutainment”, thereby achieving the teaching goal more effectively. In this study, researchers had collected field data from secondary literature, interview with seniors and real hunting fields. With the materials mentioned above, researchers designed scripts, utilized 3D game developing engine, and finally created the Truku hunting game. This game aims to enhance Truku teenagers’ traditional ecological knowledge and skills of hunting. After the expert assessment, we improved some details to make the game settings more culturally authentic, immersive and vivid. In the final results of teaching experiments, we found that high-school-age Truku students, who were not familiar with their culture at first, got better scores after the teaching assisted by the game. Both of the score of attitudes and cognitive abilities were significantly improved, which indicated that 3D virtual hunting game had significant educational achievement in Truku’s traditional hunting culture education.傳統生態知識太魯閣族狩獵文化數位遊戲式學習虛擬實境traditional ecological knowledgeTrukuhunting culturedigital game-based learningvirtual reality比哨的獵人學校:數位遊戲式學習輔助太魯閣族傳統狩獵文化教育Pisaw's Hunting School: Digital Game-based Learning for the Eudcation of Truku's Traditional Hunting Culture