游光昭詹銘偉2019-09-032014-7-132019-09-032009http://etds.lib.ntnu.edu.tw/cgi-bin/gs32/gsweb.cgi?o=dstdcdr&s=id=%22GN0693710250%22.&%22.id.&http://rportal.lib.ntnu.edu.tw:80/handle/20.500.12235/96713二十一世紀是一個數位科技的時代,世界各國均積極向數位產業的方向邁進,製作一個好的數位內容作品已漸漸受到社會大眾重視。因此,本研究以滑翔機為主題,透過其知識內容的學習活動及多媒體遊戲作品製作的結合,分析國中學生的內容概念認知、電腦操作技能、動機以及創意在多媒體遊戲作品製作過程中,相互影響之探討。 本研究以國中七、八年級學生共71人為研究對象,並自行發展學習單及檢核表,透過量測工具獲得學生在『內容概念認知』、『電腦操作技能』、『創意』、『動機』及『多媒體遊戲作品』的成績,並將其整理分析,獲得以下發現: 一、國中生在製作多媒體遊戲作品的過程中,電腦操作技能及動機部分表現較佳。 二、國中生在製作多媒體遊戲作品的過程中,其內容概念認知、電腦操作技能、創意、動機與其多媒體遊戲作品皆不具相關性。21thcentury is an age for technology, thus countries all over the world are interested in the field of digital products which triggers the emphasis on making good digital products. Therefore, the study, using glider as an example, aimed to examine the interrelationship between some influential factors like concept, computer skill, motivation and creativity during the process of making multimedia games.There were seventy one junior high school students participated in this study. Learning portfolio and checklists were developed to gather and analyze students’ performance on concept, computer skill, motivation and creativity. The findings and conclusions are presented as follows: 1. Students performance was better in “computer skill” and “motivation” when making their multimedia games. 2. There was no significant interrelationship among “concept,” “computer skill,” “motivation” and “creativity” during the process of making multimedia games by the participants.內容概念認知電腦操作技能創意動機多媒體遊戲作品conceptcomputer skillmotivationcreativitymultimedia games國中生在多媒體遊戲作品製作過程中之相互影響因素的探討